The detailing stage was more of a learning process of slowly understanding the brushes settings that worked best for me, it helped watching the Friday demonstration of someone who is much more professional than I am in the field show us how she went about, it was encouraging.
The brushes I used the most were: the clay tubes, damped track and move tool often.
I relied on my concept art, the detailed version of the obese man and pictures of sumo’s for the chest area, my lecturer recommended I had a look at how the folds of fat connect around the body.
This is the model in zbrush with divisions before adding those details back in.
this is after, with the addition of fibre mesh: to get look of peach fuzz and hide which helped differentiate the human skin and cow hide.
The body was a simple but long process of slowly building through different subdivisions the details back in. the hooves however, I wanted to get more details in because it felt very smooth, I looked at some references of cracked cow hooves and added in a little detail of dirt stuck on it as well, I repeated a similar process for the horns but with some cracks and no dirt bumps.
problem solving:
-The nails, my lecturer suggested I cut them with the tool in zbrush, which was a bit buggy, but it eventually worked. Although if I wanted to fix the topology and remesh it created a lot of holes in the model and I reached a point where I worked too much on such a small part of his body, so I took for reference what I did with the damped track and the ears and slowly carved into them, getting the same effect I wanted in a shorter amount of time.
-The cloth I feel like I spent too much time on, more than needed, but I was trying to perfect it. I wish I had simulated cloth sooner, because the cloth looked great as soon as I did.
My first style, was missing the rips
I liked the rips on the second cloth a lot more, but the wrinkling was out of place and didn’t make sense.
My lecturer suggested, at an earlier stage, that I try using the fabric tear plugin in zbrush but I ended up not using it in the posing stage because it slowed down my computer and blender was stuck at 0.05 fps which wasn’t working for me.
I eventually went back to my concept and built the cloth from there and reattached it to the original cloth. Which looked better after I simulated the cloth on blender, which my lecturer recommended after I voiced my concern about not liking the end result.
-For the Fiber mesh, I followed the video done in class and used an online image of a hair alpha initially but later switched to this current one whish was used in the class exercise, did it section by section with different lengths and amounts of fibres depending on which body part it was on.