I used a lot of the references I had previously saved for the concept art in the PureRef below, but the most used reference was the obese man turn around I found, it was great help to understand how the skin would fold due to the fat roles. I also used a minotaur leg study to help me through modelling the legs so it would make sense for his weight and get the anatomy right.
This is the model after remeshing it and I started getting some details in and general wrinkles that were important to the silhouette. In this model I did do the mistake of having the palms face forward rather than the thighs, after the lecturer pointed it out, I turned the hands, and in the retopology stage made sure the flow of the polygons was smooth and not stretched.
some feedback to adjust the arm:
Problem solving:
- I worked out a way to get the cuts I had in the ears of my concept, with my lecturer’s suggestion and after some demonstrations he did I used the damped track and topology move tool to get the little bumps seen at the retopology stage.
- I struggled with the knees and calf a little, I was unsure how to get the idea of my 2d into 3d, my problem is that I was relying heavily on the drawing, by moving away from it and adjusting the lower leg what was logical according to the thigh and body and in a 3D space it was much easier.