All the props I made, rigged and textured:
Team issue:
We were behind on schedule, and I felt the most comfortable to do rigging, so I took a heavier load of work at this stage to allow my team member to focus on getting there rigs done.
All the textures were painted on substance painter with a combination of height maps to make it look like cardboard.
- Drawings for the moving background I used as a reference for some props:
Reference for the trees:
Early tree models:
I chose to use the round foliage because it was more suitable to fit in the stage when I added a longer trunk
Most of the props, like the cloud, bush and tree stayed the same but we decided not to use the sun and moon due to the stage being too crowded.
We initially changed the background to be circular as a replacement because we started to fall behind on schedule and focused on the priorities, but we progressed very fast and had the opportunity to do some changes, such as the originally planned background.
Reference children’s book:
I used the background as a refence for mine.
Here is the first animation of the props and (old) background, I used the damped track constraint shown to me by my lecturer, which later on changed.
Here is a test of two different option of constraints I gave my team: the damped track which eased animating by swinging on its own but wouldn’t work on the track I created and the copy rotation and limit rotation which worked on the track but had to be swung by hand. We decided as a team to use the copy rotation constraint with the track which is similar to the idea of the carousel in one of our early rigging exercises.
More props I made, rigged and textured:
- Final moving background.
- Signs.
- Short curtains.
- Day props.
- Children.
The children were recycled from the 3D previs, to cut down time and have more time for our individual models.
Overall view:
Final rigging of the props on a track:
Animation Test for the props: