200 word post

I was very positive going into this character design, but I came through a lot of problems mainly at the end. It was very disappointing to the reach a point of a no return and have such a high polygon count, and not being able to rig the character and pose it. But I’m still learning, and that is something I definitely will be keeping in mind for the future models to come. though generally speaking this assignment was a very interesting experience to explore someone else’s style as a way to introduce ourselves to modelling humans, humanoid characters. Gennady Tartakovsky style has influenced me in my personal drawings with the simplicity that is very expressive of the characters emotion as well as being a style that simple to animate for 2D and a good start to get into modelling people in 3D. Lastly, I do find it quite disappointing to have not reached the end result with a fully rig character on sketchfab but I’m bound to make mistakes a learn from them, I know very well the next models I will do better, but I’m glad to at least feel a bet more comfortable with substance painter .

Classwork:

During a few of our classes we got the chance to learn how to use different methods to help us with our final model:

using the sculpt tool for the first time:

 

A second sculpting attempt of a head:

Learning topology:

adding details and baking the normal maps :

rigging a ready model

Week 2: Intro into 3D modelling, skateboard

For this week we got a more thorough look at how 3D works in blender, learning shortcuts, tools used to make items less blocky and more realistic. It was very interesting to get to experiment using a reference and pushing ourselves to add more shapes to give the model more details, although, given I lacked experience using blender, I struggled a little to figure certain things out special shortcuts that helped make things faster, as well as mistakes with the mesh itself which confused me. With help I got the hang of it.

Week 1: Blender intro, chairs and a table

For our first classwork, after having listened to the module and blender introduction, we were tasked to created basic chairs and tables and add other items of our choosing. It was interesting to get a proper introduction into how blender works rather then trying to figure things out on your own, and a nice way to experiment with the shapes available to us.