Week 2: Intro into 3D modelling, skateboard

For this week we got a more thorough look at how 3D works in blender, learning shortcuts, tools used to make items less blocky and more realistic. It was very interesting to get to experiment using a reference and pushing ourselves to add more shapes to give the model more details, although, given I lacked experience using blender, I struggled a little to figure certain things out special shortcuts that helped make things faster, as well as mistakes with the mesh itself which confused me. With help I got the hang of it.

Week 1: Blender intro, chairs and a table

For our first classwork, after having listened to the module and blender introduction, we were tasked to created basic chairs and tables and add other items of our choosing. It was interesting to get a proper introduction into how blender works rather then trying to figure things out on your own, and a nice way to experiment with the shapes available to us.

Week 4: Classwork+Homework, New team, Character design

I’ve been assigned to join group 9 “interdimensional delivery man”. There was a quick brief on the world idea, and character. the main character a male man will be travelling between different worlds to deliver his package, each world having its own quirk, aesthetic. A more playful joyful, playful scenario compared to my previous group.

little side note:

(This gives an idea of what the colour choices might be, a triadic wheel that changes based on the world or is interpreted in a different way.)

Character design:

We have started gathering ideas and trying out with a few sketches to determine what the group is most inclined to. we went from a young man to an elderly one, and playing with proportions and body shape, to explore what kind of message we would like to convey, with a start to the character sheet.

Character sheet:

Character Design template(1)(1)

Week 4: Classwork, First change of teams, character design

Final team brief before the change:

Before the change, the previous team and I ( group 10) discussed on the final idea of separating the tasks within the group. We want to be able to make use of each individuals strong suit, show our ability of working in a group and cooperate and spend our time wisely so we don’t lose it.

The classwork consisted of two parts, colours theory as well as character design:

Colour theory:

we took a few pictures to start getting an idea of what combination we would want to go for, what message we want to convey in our thumbnails, characters and finally animation.

as well as some vibrant colours we used from our mood board:

We planned out a little colour palette, that we are still working on:

we thought to be able to explain this land going from a very fairy like whimsical and magical land but ominous or even like a poisonous animal, unnaturally bright to a darker grim almost void land.

  • We would want to have a colour palette change through out the animation, from those very neon colours gradually fading to ashy, dusty colours, losing saturation gradually. from what we can see so far we are more inclined to do monochromatic or analogous colour choices.
  • To add more value to our character we chose to go with that colour choice to stand out from the background, to allow the viewers wandering to have a point to return to, maybe a complementary colour so it is not too disconnected either, if we go for an autumn palette the character could be blue depending on our final decision background wise.
  • For lighting we, want to play with light and dark ( ombre et Lumière ) as well as add a hint of purple hue to give it the fairy and aethereal feeling

 

 

Week 3: Classwork, Props, characters, and environments

Props, Characters and environments

Those are a few pictures taken in a park( they are also shown in the mood board), that inspired a new idea for the environment in the world, to give more of a fairy like feeling to the world, supporting the concept of a whimsical fairy farmers market.

The idea was shared in the group along with the pictures to discuss whether everyone was in favour or not, following that we all came to the agreement to each test out the idea with our own vision based on the first picture, the close up of a tree which looks like it has a lot of smaller little trees on it, and take a decision from there whether or not it would be a good idea, as well as seeing if other people within the group could come up with another concept based off the same pictures.

First attempt based of the pictures taken in the park.

 

some darker fairy ideas, creatures that could be roaming the world.

A source of light ( that’s used as street lamps or portable source of light) and house idea.

Main character concepts: (first-> to last) + inspiration

for the initial 2 designs, the idea for the accessories were discussed in the classroom, the character at this stage was closer to my personal style which pushed me on the next designs to get inspired elsewhere as well as simplify the design.

the inspiration:


the inspiration:

Some previous thumbnail ideas based on the previous concept.

 

Week 3: Homework, Tones and values Thumbnails

Tones and value thumbnails

This is a digital version of a previous thumbnail with some adjustments, and  the work on tones and values, this concept didn’t exactly work as it didn’t show a very fairy like aspect, the following was an attempt to get closer to a more magical world creation.

for this thumbnail, a new idea for the world was suggested, so the following thumbnail is not only work on the homework started in class but also a second cleaner visualisation of the suggestion done based of a few pictures taken in a park.