Those past five weeks I have had the chance to develop skills that were lacking due to not having so much experience, only knowing what a vertex is, how to move around and playing during my free time with the sculpt tool following YouTube tutorials. That being said, I did not know much, so these classes, although difficult at times when things either went wrong or having a vision and not being able to express it how I imagined it due to the lack of knowledge or even confidence, slowly helped build a bit of a base when it comes to 3D modelling. I did manage to get more comfortable and confident with my abilities and explored them more on the last two models, and had the joy of including my love and little knowledge on medieval and renaissance armoury and weaponry. I tested out how much I knew so far, following the videos, but then trying to do things on my own to get to understand and practice better what I have learned without having to be depended on a step by step tutorial. On the other hand, due to not having so much experience with texturing, it felt a bit more worrying, due to not knowing at all how it worked, but again things turned out well in the end, I have a bit more confidence but Substance painter a few practices alone should help.
Author: helou-s
Week 5: Helmet
For the final assignment we had to create a helmet and texture it using substance painter. We had a lot of freedom, which could have led to venturing so far off we could have gotten lost be it with the model itself or the texture. I went for a not too difficult or too simple model of a 14th century Sallet, again with the concept of putting the right amount of details for a good balance. But the main focus was the textures, I went for a rusted abandoned look of a helmet lost in the battle field, with a phrase that say in Latin “Deus Det mihi vires et imperium” in English God give me strength and power(control), With a beam of light that symbolises gods aid in the battle field. The cyan and orange, complementary colors read from left to right, to express a colder scene left behind and a welcoming glory to the right with the helmet facing it.
Week 4: Sword
This was a fun task to, be able to bring my love for swords, specifically medieval and renaissance swords, into homework. The challenge here was to look at the reference and pick out which details were more essential as well as how to simplify them, and make the sword what it is without too many details, which could make the texturing process too difficult, given that we have just learned how to do it. I had a bit of a struggle with the UV but with help I got the hang of it. I also experimented with wooden textures for the little tree stump to create this type of legendary weapon that was just acquired by the protagonist.
Week 3: Zubat
The Zubat model was a fun nostalgia of my childhood, and I believe of mane others. As well as a first using a reference within blender, which did lead to trying to make it as close as possible to the reference even if the 2D model was for most images of the creature, at an angle and the teeth that kept on coming out with a sort of ribbing all over, but I eventually managed to minimize that. But using the mirror tool helped a lot.
Week 2: Tie interceptor
Week 1: Snowman
Week 5: Substance painter introduction, warhammer
Week 4: UV mapping and Texturing
Week 3: 3D modelling, Milkshake and Flower vase
Week 2: Intro into 3D modelling, skateboard
For this week we got a more thorough look at how 3D works in blender, learning shortcuts, tools used to make items less blocky and more realistic. It was very interesting to get to experiment using a reference and pushing ourselves to add more shapes to give the model more details, although, given I lacked experience using blender, I struggled a little to figure certain things out special shortcuts that helped make things faster, as well as mistakes with the mesh itself which confused me. With help I got the hang of it.