Character Rigging

We decided each team member will do their models animation instead, due to reaching a rough time in our schedule so we could get our work done on time.

I decided to be more experimental with my rigging to learn how to do it, as I’ve never done it before and it took me a little while to understand but with more explanation from my lectures and watching the exercise videos a few times I got a good enough hold of it. I even learned to solve my team members problems such as, little mistakes of forgetting to set it to local, how the limit constraints work, different styles of constraints to allow animating to be faster.

Example: making use of the copy constraints for parts that should follow the head for example, sharing to my team members how to use the damped track as the lecture did and more minor issues.

Animation tests:

1.Animation tests to show the rigs potential

2.The animation done prior to my final character animation

A more detailed look into my rig:

My problems/ solution:

  • I was very unfamiliar with weight painting and made the mistake of altering the weight too much which eventually lead me to restart and reassigning the automatic weight, but that helped my understand how it works and not over doing it.
  • The arms didn’t end up moving the exact same way but it was such a minor issue at this stage it was better to leave it be. I asked for advice from my lecturer and I learned it was probably caused by the bones not being symmetrical due to having to move them for the IK to work. As a note for my next model it is best to do it all on one side and eventually symmetrise it.

Character design: Fox

  • Before drawing the final design, I did one last set of characters to see if the shape language I chose was right, which led to a few minor alteration.

  • I used a human head as a base for the design to ensure the topology for the mouths movement would work.
  • I took me a few tries to learn how to model the character and avoid stretching, unnecessary bump and feedback from lectures on the topology like straightening the head to not have difficulties in the rigging process and shortening the length of the arms to eventually reach the final model.

 

  • Here the teeth and nose felt too realistic and wasn’t consistent with everyone else’s puppet so I chose to do a simple nose and solidified planes for teeth, to mimic little felt triangled.

The final design:

We managed as a team to get the models to look consistent as models, and with the help of similar fabric textures. While also having a unique set of characters.

What I would do differently:

Similarly to the feedback of the head, because I didn’t consider the tail would be moving I modelled it already curved which made it slightly awkward when animating, I would keep all moving elements in a straight T posing position next time to avoid awkward animation.

A turn around of my model:

Final idea:

We each decided to create characters, a stage and a storyboard to get different designs and have options to agree on the final.

For the final storyboard we combined a few scenes from other team members storyboard and did it collectively on a whiteboard.

We later decided which character each person will be modelling. that gave us an opportunity to do a few more changes to the character design and eventually get our models done, while keeping each other up to date to keep a consistent style throughout the modelling stage.

Designs and references:

The bunny – Sylvanian family doll rabbit, the design I did for the failed attempt.

Fox – the previous fox design, fox in zayka-zaznayka 1976.

Squirrel – anthropomorphism in children’s stories.

Hedge hog design – old mouse in Rango 2011.

Puppet theatre – a vintage French guignol theatre.

My story board :

Final story board done by all members:

The bunny ran out of carrots and went on a walk to collect some, through her journey she gets warnings from an old hedge hog and a mother squirrel to turn back but doesn’t heed their warning and consequently gets killed by the fox as a result.

First story concept attempt:

What didn’t work: but helped in creating the final story.

The story I came up with:

Similarly to the little red riding hood but instead with a twist, the little girl must deliver a little farm animal to a neighbour and gets stopped by a well-mannered fox or so it seemed. He tricks her and eats her farm animal – The story still felt too much like its inspiration and not everyone was into the idea.

The storyboard:

The mood board as well as reference for the character designs, most elements were still used for the final story:

Overall style (colours, art style – grungy, realistic): Corallines 2009 doll, Tim burton, Pinocchio 1940, the sandman1992.

The characters of this story were inspired by characters from the mood board and were used as in inspiration for myself in creating my final design:

Grandma – The mother in kolobok 1956.

The fox – Fox from kolobok 1956, fox in pinnochio 1940, fox in Rango 2011.

The bunny – Sylvanian family doll rabbit.

The little girl – coraline 2009, masha 2009.

The sketch:

3D attempt :

Stage – a vintage French guignol theatre, Slavic home from kolobok 1956.

Communicating with the team:

We discussed and put together a story with our own addition, while drawing inspiration from the previous story and focusing on the moral of heed the warning.

We tasked ourselves to creating the final character designs, a stage and a storyboard.

The final story for our animation:

To put it simply it’s a story about a little bunny that doesn’t listen when warned by a squirrel and a hedge hog, not to wander too far away and gets killed by a fox.

The first ideas shared with the group:

The Beginning of my thinking process: what could be done, as a story of a journey with characters not having legs:

The best concept for a short, understandable and easily conveyed story with any type of character: would be a story with a moral, like children’s bedtime stories for example.

I was interested to share with my group the idea of making a short animation about a children’s story of our own.

References/ research:

Story references: grimm’s fairy tales (little red riding hood), fables of Fontaine/ monster stories like a folk tale about babaika, the boogey man

Story reference/ inspiration for the art style: Kolobok 1956, the tale of the sandman 1992, the tale of tales specifically the lullaby 1979.

Ideas we didn’t use and why:

1. Ideas I shared with my group:

  • A tale of a strawberry with an adventurous spirit wanting to explore. She is reminded several times about the dangers; she ignores it and dies after venturing too far – could have worked but not many characters would be animated.
  • A tale of selkies and humans destroying their homes – wasn’t approved by the whole group and wouldn’t work with the rule of no legs.

2. Ideas thought of by the group:

  • A tale of jam jars dancing but not being careful enough with each other and one of them falls and breaks – doesn’t fit into the ideas of a journey.
  • A tale with a mother bat and her children, and the journey of her shy baby bat gaining confidence and finally getting out of the nest – could have worked but didn’t get all the teams approval.

Communicating with the team:

Common interest in making a children’s fairy tale with a grim ending. And an idea we liked, was conveying it in a form of a puppet show, to avoid legs and emphasize its for children.

We started off with some sketches of ideas we could go for the stage and style of puppets and tasked ourselves to come up with a story.

Reference sheet:

Research:

-Oksana, C. E. (2018) The meaning of the soyuzmultfilm studio in culture, infoslesson.

The link: https://infourok.ru/statya-znachenie-kinostudii-soyuzmultfilmv-kulture-2987262.html

-Wikipedia (2024) soyuzmultfilm.

The link: https://en.wikipedia.org/wiki/Soyuzmultfilm

-Tele.ru (2015) Alexander Kurlyandsky: “If it weren’t for Papanov, the continuation of “Well, wait a minute!” it might not have happened”.

The link: http://www.tele.ru/stars/interview/aleksandr-kurlyandskiy-esli-by-ne-papanov-prodolzheniya-nu-pogodi-moglo-i-ne-byt/

-Ria.ru (2016) Film studio soyuzmultfilm.

https://ria.ru/20160610/1444560895.html

Animations used in the project:

Stepantev B., Raykovsky E. (1957) A bad grade again.

The link: https://youtu.be/KbSLRRQCjNg?si=hIAQeoPOxZiJN8tn

Degtyarev V.  (1967) A little locomotive of Romashkovo.

The link: https://youtu.be/oIg6edGxFyk?si=3oFB_1JROpzsRiYH

Sokolsky G., Kotyonochkin V, Tarasov V., Kotyonochkin A., Zhidkov A. (1969–1993) Just You Wait!

The link: https://youtu.be/Js6KqgAyaBQ?si=Y931tblZ3OQBIJn8

Brumm J. (2021) Bluey

Animations From research:

Stepantev B. (1968) Junior and karlson.

https://youtu.be/QeTAPcarNz8?si=LQR3EEXyLGWIBnch

Stepantev B., Raykovsky E., Raykovsky Y. (1958) Petya and the little red riding hood.

https://youtu.be/3BSbTWlrWWs?si=iNXfAMnF5W-RfsJk

Davydov R. (1956) Kolobok.

https://youtu.be/Ty6gn2HD_Zs?si=AUvBsgLAldVH3_78

Amalrik L. (1956) A little ship.

https://youtu.be/G9DVq8gLfh8?si=ueS3IX85VK0EI_V4

Polkovnikov V. (1958) A little mushroom house.

https://youtu.be/J9StY56ZUk4?si=jquKhj2_wLcH3cgK

Ablynin B. (1976) Arrogant bunny.

https://youtu.be/ScHIfEqmSVQ?si=tHOkCTW10TnIR1__

Gamburg Y. (1976) Blue puppy.

https://youtu.be/1-WXhhuUyHA?si=yqv8nGs3mD2Z72JZ

Degtyaryov V. (1958) My Za Solnyshkom Idyom.

https://youtu.be/WSMumyqQkGE?si=KiQnvdtV19YIe8Jl

Ivanov-Vano I., Snezhko-Blotskaya A. (1949) Geese-Swan.

https://youtu.be/woxpEz5iW8A?si=6x6IQ65SHC7A9vI9

Botov M. Ivanov-Vano I. (1957) Once upon a time.

https://youtu.be/0RoQDC8GMJU?si=F6MRYIDxzarIkHBO

Aksenchuk I.  (1974) Apples make you young.

https://youtu.be/Ki12AYrPOP8?si=Fp2XaXheGvMkCwiO

Norstein Y. (1974) Hedge Hog in the fog.

https://youtu.be/ThmaGMgWRlY?si=P52l14Ujz57eaw0i

Khitruk F. (1969) Winnie pooh.

https://youtu.be/Ekmc1HZ5_XY?si=TzIfQfU9EB78NBtR

Tatarskiy A. (1983) Last year’s snow is falling.

https://youtu.be/9hDjp0C79-c?si=HwYXiIx03lluppyO

 

 

My reflection on: capturing the development and research towards the presentation

For the poster I was excited and already had in mind which countries I would be more interested in working on. My choice was based on which country I was more inclined to share my knowledge. I chose Russian, soviet era animation with the goal of showing a more vibrant and joyful side of it. After sharing the animations I knew from my childhood, with my team members, we decided to talk about the joy these animations brought to children and adults.

I explored the golden age and decided to focus on the studio Soyuzmultfilm and look at their golden collection which was all their well-known animations that were a success with the public to this day. I research three of those showing the evolution the studio went through with the messages and ideas behind there creations, and through that show how exactly they managed to bring this joy and now nostalgia to people.

 

I started off with research on Soyuzmultfilm. I was familiar with a lot of animations created by them as I’ve watched them many times in my life, but never got curious to search about the studio’s history, so it was still a learning experience. Although this was not the main focus of my part of the presentation it would still be beneficial to understand the inspiration of the directors, and the reasoning behind creations. Thus, leading me to understand that they were founded in 1936 by the government at the time as well as funded by them, which is why they fell apart in 1990s given the government was falling apart itself. It was founded to make animations directed towards children while sharing the ideal of socialist realism, as well as animations directed towards their soldiers, but after Stalin’s reign around the 50s to the 80s that’s when they started creating the most memorable animations leading to the creation of a golden collection. They started off being educational and gradually we started having a variety, educational and animations with morals still existed but we also had animations that were simply for entertainment and animations questioning social philosophies such as Gamburg Y. (1976) Blue puppy.

 

I found it difficult to put into words why adults would enjoy it as much as children after some research and asking the adults in my life on their point of view they all seemed to insist how beautiful they found the art style used by Soyuzmultfilm, they enjoyed the vibrant yet soothing colours and almost realistic artwork which was created after the aesthetic change from being inspired by Disney to their own style.

The first animation I looked into was “bad grade again” made in 1957 by Boris Stepantev and Evgeny Raykovsky, it’s about a boy from a painting who learns and understands why he got such a low mark.  It’s a good example of how animations could be used as a different medium to encourage children in the academic world to be interested in doing better. In this case, in a way that is more enjoyable and fun, thanks to the use of satire, for example the boy being bad in geography thinks that the sunny beach and ice cream are in the north and instead get transported to an ice beach with ice cream. It is equally entertaining for children as it is to adults because of its relatable situation, as a parent to a child who is failing and being unable to understand how to help, as well as the child being in the same situation as the boy. Furthermore, the satire in this case being simple enough even for children to understand, and fun enough for adults brings both audiences together.

This second one is a short although I did not find much information on it, I felt it was easy to understand the concept. It was directed by Degtyarev Vladimir from 1967, it was made during the period where animations seemed to challenge social philosophical questions, in this case it was the opposite of what was wanted by socialist realism. The protagonist, a little train is late to work, takes his time and enjoys the beauty of nature around him, of the birds singing and the flowers blooming, encouraging the young passenger enjoy it with him. In parallel I felt one of the passengers which could very well represent the hard-working citizens at the time, being a punctual man dressed in a dark coloured suit worries about being late and wasting time. We can understand how this story is sweet and pretty for a child, but the message would go over their head. Adults on the other hand would probably understand this more and maybe even be touched by the message behind it which was most likely directed towards them.

Finally, “Nu pogodi!” “Just you wait!” is a series, directed by Gennady Sokolsky, Vyacheslav Kotyonochkin, Vladimir Tarasov, Aleksey Kotyonochkin and Andrey Zhidkov, about a wolf running after a rabbit, like Tom and Jerry. It is very loved by the people who grew up with it. The whole concept of this series, created by Aleksandr Kurlyandskyis, Arkady Khait and Felix Kandel, is very simple: it’s just amusing. What I have noticed although it is simply humorous, with the simplicity of not talking often and mostly having the catch phrase “Nu zayetz, nu pogodi!” said every time the rabbit gets away, there’s a lot of elements of daily life and culture included into it, which now became nostalgic. Such as popular music from the period like: “Grass by the home” by Zemlyane and “millions of scarlet roses lyrics” by alla pugacheva in episode 14, as well as a snack called boublik and a samovar which is a big container you boil water in, which you can see throughout the series. It’s very understandable how it was able to reach a wider audience, the simple humour and elements seen and heard in any individual at the times daily life.