- I decided to focus my attention on 2D animation for all my cycles, because it was easier to work on with our deadline.
Reflection over my summer animations:
Before getting into animating I decided to do a study of a walk cycle I found on the internet to get an early understanding of the principles.
- The first attempt I did was missing a lot of in-between, as well as a clear issue with silhouettes more on the legs and less for the arm. Although I do see some arcs the arms are rather stiff without overlapping specially the hands being completely still. With the knowledge I now have it would be easier to break the arms add those overlaps and create all these in-betweens.
- For the second attempt where I wanted to add a few more secondary actions: the hair and head scarf which I find are the only two elements that seem to be alright. The animation overall is extremely robotic, I can see a change of the form which is making it look very odd as if it was blinking and the feet lack the bends I had in my previous animation. There’s also not enough swing forward for the legs. Similarly to the first one there’s no overlap, no .broken arms and its silhouette isn’t right.
Here are two animations I did over the summer, to help get the idea of where I started:
- Done with a Richard William’s walk cycle.
2. Done with the animation study guide I did.