Sophie and I worked close together on the animation for the character asking each other for feedback through sync sketch and discord. When we could, we asked lecturers specially when there was an issue we were both were unsure of problem:
– Like my walk cycle looking uncanny. I asked lectures, classmates and teammates, and they could all see it, and some pointed out other small details like the heal looking off: it was two frames that were too close to each other.
For the uncanny walk, it was what the lecturer had said, the speed of the arm and legs were off, the arms were too fast. But it still felt like something was off and it was the timing of the arms and legs being too close to one another.
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we worked in each other’s favours as she preferred the block out stage laying out the keyframes, I was happy to clean up the line art and add inbetweening I also made sure I filled in all the frames so she could use the feature of clipping mask in procreate when it came to colours, and finally she was happy to help with the colouring process.
I still used referencing, mostly filming myself and drawing a stick figure on top to make sure it was fluid and keeping three principles in mind: overlap, arcs and a bit of anticipation.
Due to our time limit if we had the chance, we reused animations with a few tweaks to cut time wasted.
The creatures:
Info: the creatures both are extreme representations of the way he sees his parents based on the way they treat him; the mother is the pill back spider and the father is the snake belt.
Having started to study the snake and spider crawl and slither cycle, I compensated with Sophie doing all the colour for the characters animation, so I did all the snakes animation, a slither and attack. I looked at how other people had done their slither cycles, snake walk cycles, but I did keep in mind that my snake was from a side profile and was thin because he is meant to be half snake half belt. It took two attempts for me to eventually understand how the curves would be pushed out at the end, like a wave curled in and kicked out.
Although Sophie gave me a hand and coloured the spider for me as I still had texturing to do and I was running out of time. The spider was the most time-consuming animation out of the two other characters, getting the movement of each leg right was quite difficult, I used sync sketch to draw visible red dots that help me follow the legs and pinpoint the keyframes. I still would like to practice it as I don’t feel comfortable yet with the walk cycle.
I also did the little hench men spiders that are the first obstacles in my level.
I redrew and animated Sophies spiders she made as decorations and used it for the level.