I had a few projects saved into my library since we did the class exercise with the small oasis, I focused on one mainly which was an Australian themed (RuralAustralia) and some western ones (OldWest) and finally an animal one (AnimalVarietyPack) I tried a few other ones but ended up settling for these because the others didn’t fit right.
A lot of my references were from some western films, red dead redemption, anything that had the background overpowering the cowboy, with orange tones and dust, seen in the PureRef below. This was similar to the texturing; I gradually built it starting with landscaping following alongside the class recording as a refresher and guide and some YouTube videos if I came across an issue I didn’t manage to solve myself or something I wanted to add and didn’t know how.
example:
- using Niagara for some dust particles, which didn’t show up in the final render but was still a nice touch YouTube.
- using this fog tutorial to create my dust cloud YouTube.
I used a camera angle to my advantage in my layout, with spaces out cliffs to give the elusion there was a mountain range and a depth of field.
Here is an ariel view of the scene:
Problem solving:
- I just had a little struggle with the hair and asked for some feedback from my lecturer, though I still had to in the end separate fibres into different groups and assign the fur different colour according to where they were on his body, I don’t know if there was a better approach, but it worked for me.
I played around with the camera settings, I wanted flare in the renders, because that’s the first thing I think of when its sunny and hot. I think, I manage to make the idea that its sandy and mid-day with a beaming sun and my character is resting in the middle of his job.