The 3D version of this walk was the only one I felt slightly confident in but the 2D animation was going a lot faster, so I decided to keep my focus on 2D.
-My references were consisted of the Richard Run cycle, the lectures cycle.
For this cycle I felt slightly more confident specially after getting the arms right in the previous cycle. I kept my design simple as to focus on getting the principles right first.
The issues I had with this cycle were fairly small, after feedback I had to fix a silhouette issue; the left leg had to be tweaked so it would be possible to tell the legs apart and avoid flickering and making the nose of my character thinner so we could see it flop better.
here are some notes from the feedback: