Week 2: Intro into 3D modelling, skateboard

For this week we got a more thorough look at how 3D works in blender, learning shortcuts, tools used to make items less blocky and more realistic. It was very interesting to get to experiment using a reference and pushing ourselves to add more shapes to give the model more details, although, given I lacked experience using blender, I struggled a little to figure certain things out special shortcuts that helped make things faster, as well as mistakes with the mesh itself which confused me. With help I got the hang of it.

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