Middle stage:

Block out and Rough animation:

I noticed that throughout the animation process with the feedback I received my animation changed for the better specially when I initially didn’t have the arms of the model breaking at all, those small stretches to her limbs sold the struggle of pulling such a big carrot out of the ground, similarly to the references I showed previously.

Here are some notes I took while adjusting my block out after some feedback:

 

Such as the balance of the characters weight, my lecturer suggested to make sure I had a balanced amount of weight to the centre line. So I looked through each key poses I did and if I felt she was off balance to the centre line I took some notes to adjust it later.

After that initial block out, I added more frames and details, which is where I also filmed myself to get the poses right. Though throughout the animating process I did changes like instead of having her prop the carrot on her shoulder, with the suggestion of my lecturer I made her fall back and have the carrot fly back.

I didn’t shy away from getting feedback because an outside opinion is always helpful in making the animation better, here is some of the feedback I got from my lecturers and the changes I planned to do:

Other than that my block out and in-betweens were relatively simple to work on it was mostly a lot of adjusting and playing around to figure out what looked best.

(+) class exercise:

For both my animations in general the chair exercises helped me warm up and a quick reminder for the FK and IK switching which I took advantage of for both animations in this assignment.

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