Research and Thought process:

I initially started by looking at a few CVs I found interesting and saving them:

What I felt would make it a good CV, would be the balance between creativity and clarity, meaning I didn’t want an overwhelming collage of elements or being too distracting which might lead some companies to consider it unprofessional that I OVERLY express my creative side. On the other hand I didn’t want it to fall into simplicity too much either, because this is an artistic field and it would be a pity to not take advantage of the opportunity to express myself to future companies I apply to.

I kept it very general, staying with 2D and 3D Generalist because the internship in Greece I’m currently looking to apply at for this summer is very broad as to what they are looking for, they do 3D/2D characters which could be animated and patterns and motives that are leaning more towards the graphic design side. Consequently, I put everything in to show all of my skills specially that I don’t have anything other than the experience in University.

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I followed the font style suggested to us to create an interesting contrast and keep everything readable but within the theme.

OVER ALL DESIGN:

I wanted my design to continue to sustain me in other application specifically to stand out towards indie game companies, or even animation and to speak of my personality, meaning loving medieval everything, hence the crossed swords and the shield.

I also kept in mind what the lecturer had mentioned in class related to the drawn picture, I wanted it to be in my drawing style but still somewhat recognisable as me, again a balance between the artistic and professionalism.

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