Texturing:

When it comes to texturing my references were mostly my concept, and the references used for that concept such as the cows, I had an idea of what I wanted to do. It felt slightly overwhelming in my head, so I took the same approach of starting off with a block out. I blocked out my colours to get a first glance at what my model would look like, to get the right colour match and I started adding details

I used the smart materials and took some elements I liked from them and mixed them together to get the result I did, like the veins and pores, I took those textures and added them onto another kind of skin smart material.

I thought of adding a branding on his arms to symbolise the fact that he is own by the family on the farm. The initial one I did, looked way too fresh for it to be a scar, and my lecturer suggested to make my own alpha instead of using what was available on substance.

The alpha I made:

I simply switched from dark red to a light pink and inverted the height instead of going into the body, rather go out of the body.

Reference for the better brand:

Before:

after:

I continued to alter the textures even until I was almost done with unreal engine, it was simple to replace them, so I felt comfortable to go back and forth and adjust the roughness according to the environment, change some colours and add more dirt.

Mud clumps:

-I textured it on its own with more dirt built up on his foot, which I did after some feedback from my lecturer because I was a bit lost on what else I could do for the model.

here are some of my notes on my feedback.

I kept it simple with the mud clumps on his legs.

I reworked on the cloth:

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