Vanilla Walk cycle

For the 3D version of this walk in this case I worked on it for the longest out of all my 3D animations but the knees here were a big issue for me so I tried to get a hold of breaking the arms and moved on to 2D and didn’t polish this animation.

My references consisted of the Richard Williams Walk cycle, the lectures cycle and the walk cycle from the Endlessreference YouTube channel mentioned in our 3D class: https://youtu.be/G8Veye-N0A4?si=WVMmoMcY4tJt_eok.

  • The legs and body were something I got a hold of easily without major problems except getting the in between right.
  • The arms on the other hand were something I struggled with, specifically breaking the arms:

At the very start even after following our lecturer’s tutorial I didn’t understand the direction in which the arms should be broken and had done it the other way around. Thankfully with some feedback I got a good understanding of how I should apply it to my animation and tried a few times to fix it until I got a favourable result.

  • I kept in mind the idea that the arm is like a ribbon with the forearm and hand overlapping.

This is the attempt I did on the double bounce class exercise where I started seeing results that satisfied me.

Here is another attempt I was also happy with.

My final walk cycle:

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