For the 3D work I did in class, I hadn’t gotten far with my normal run cycle and had already started blocking out my 2D animation, so I simply didn’t continue whatever I started doing in class with the jump cycle.
-My references were consisted of a few styles of Richard Williams jump cycles for the block out and the lecturer’s video as a helpful guide to follow and understand.
At this point I was getting a bit overwhelmed, but it felt nice to be close to the finish line. My last little tip with red dots also helped on this animation or simply looking at the ankles to see if they created arches. I would like to mention that the arms were awkward to work with as I wasn’t sure what to do with them while the character was running.
I can tell this animation shows I started to let things go from exhaustion.
Here is my block out: