The general research is what I did that applied to all or most of the animations.
My cheat sheet:
I kept a folder with screenshots of whatever I found to be essential and could potentially help me such as the cycles themselves or specifically the feet and others. as well as recreated initially the Richard Williams Walk cycle to simply help me remember the essential key poses of most cycles, contact, down pose, passing pose, up pose. I also got inspired by previous years students work, known animations from cartoons which I will share on the animations where i used these.
I always have Richard Williams walk cycle open when i worked on all my animations as a starting guide:
Mapping out:
How I planned out all my animation was by starting with the first contact pose to decide the weight I wanted my character to have if any and how she or he would look and kept it simple to focus more on the principles of animation rather than aesthetic, with an extra such as a nose or hair. I followed that by looking at the key poses done by Richard Williams and any other referenced, if need be, blend them together to achieve what I wanted to get, have my poses keyed and always keep spaces between them.
All thought a mistake I have noticed by the end of this assignment was that by doing that I might end up having the same tempo for most of the animations, which is something my lecturer pointed out for the personality and vanilla walk cycle.