Character design: Fox

  • Before drawing the final design, I did one last set of characters to see if the shape language I chose was right, which led to a few minor alteration.

  • I used a human head as a base for the design to ensure the topology for the mouths movement would work.
  • I took me a few tries to learn how to model the character and avoid stretching, unnecessary bump and feedback from lectures on the topology like straightening the head to not have difficulties in the rigging process and shortening the length of the arms to eventually reach the final model.

 

  • Here the teeth and nose felt too realistic and wasn’t consistent with everyone else’s puppet so I chose to do a simple nose and solidified planes for teeth, to mimic little felt triangled.

The final design:

We managed as a team to get the models to look consistent as models, and with the help of similar fabric textures. While also having a unique set of characters.

What I would do differently:

Similarly to the feedback of the head, because I didn’t consider the tail would be moving I modelled it already curved which made it slightly awkward when animating, I would keep all moving elements in a straight T posing position next time to avoid awkward animation.

A turn around of my model:

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