I was very positive going into this character design, but I came through a lot of problems mainly at the end. It was very disappointing to the reach a point of a no return and have such a high polygon count, and not being able to rig the character and pose it. But I’m still learning, and that is something I definitely will be keeping in mind for the future models to come. though generally speaking this assignment was a very interesting experience to explore someone else’s style as a way to introduce ourselves to modelling humans, humanoid characters. Gennady Tartakovsky style has influenced me in my personal drawings with the simplicity that is very expressive of the characters emotion as well as being a style that simple to animate for 2D and a good start to get into modelling people in 3D. Lastly, I do find it quite disappointing to have not reached the end result with a fully rig character on sketchfab but I’m bound to make mistakes a learn from them, I know very well the next models I will do better, but I’m glad to at least feel a bet more comfortable with substance painter .