Week 5: Helmet

For the final assignment we had to create a helmet and texture it using substance painter. We had a lot of freedom, which could have led to venturing so far off we could have gotten lost be it with the model itself or the texture. I went for a not too difficult or too simple model of a 14th century Sallet, again with the concept of putting the right amount of details for a good balance. But the main focus was the textures, I went for a rusted abandoned look of a helmet lost in the battle field, with a phrase that say in Latin “Deus Det mihi vires et imperium” in English God give me strength and power(control), With a beam of light that symbolises gods aid in the battle field. The cyan and orange, complementary colors read from left to right, to express a colder scene left behind and a welcoming glory to the right with the helmet facing it.

Week 4: Sword

This was a fun task to, be able to bring my love for swords, specifically medieval and renaissance swords, into homework. The challenge here was to look at the reference and pick out which details were more essential as well as how to simplify them, and make the sword what it is without too many details, which could make the texturing process too difficult, given that we have just learned how to do it. I had a bit of a struggle with the UV but with help I got the hang of it. I also experimented with wooden textures for the little tree stump to create this type of legendary weapon that was just acquired by the protagonist.

Week 3: Zubat

The Zubat model was a fun nostalgia of my childhood, and I believe of mane others. As well as a first using a reference within blender, which did lead to trying to make it as close as possible to the reference even if the 2D model was for most images of the creature, at an angle and the teeth that kept on coming out with a sort of ribbing all over, but I eventually managed to minimize that. But using the mirror tool helped a lot.

Week 2: Intro into 3D modelling, skateboard

For this week we got a more thorough look at how 3D works in blender, learning shortcuts, tools used to make items less blocky and more realistic. It was very interesting to get to experiment using a reference and pushing ourselves to add more shapes to give the model more details, although, given I lacked experience using blender, I struggled a little to figure certain things out special shortcuts that helped make things faster, as well as mistakes with the mesh itself which confused me. With help I got the hang of it.

Week 1: Blender intro, chairs and a table

For our first classwork, after having listened to the module and blender introduction, we were tasked to created basic chairs and tables and add other items of our choosing. It was interesting to get a proper introduction into how blender works rather then trying to figure things out on your own, and a nice way to experiment with the shapes available to us.