For the final assignment we had to create a helmet and texture it using substance painter. We had a lot of freedom, which could have led to venturing so far off we could have gotten lost be it with the model itself or the texture. I went for a not too difficult or too simple model of a 14th century Sallet, again with the concept of putting the right amount of details for a good balance. But the main focus was the textures, I went for a rusted abandoned look of a helmet lost in the battle field, with a phrase that say in Latin “Deus Det mihi vires et imperium” in English God give me strength and power(control), With a beam of light that symbolises gods aid in the battle field. The cyan and orange, complementary colors read from left to right, to express a colder scene left behind and a welcoming glory to the right with the helmet facing it.