Week 3: Zubat

The Zubat model was a fun nostalgia of my childhood, and I believe of mane others. As well as a first using a reference within blender, which did lead to trying to make it as close as possible to the reference even if the 2D model was for most images of the creature, at an angle and the teeth that kept on coming out with a sort of ribbing all over, but I eventually managed to minimize that. But using the mirror tool helped a lot.

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