Assignment 2: Homework, Characters + final choice

These are a few more characters: 

The final choice:

the characters that inspired my own from Gennady Tartakovsky work, as well as my own personal sketches I’ve done in the past and a short animation that gave me a little bit of inspiration as well.

This is a short animation called ICE from the Netflix series love death robots: the elongated faces and the placement of facial features specially the eyes and eyebrows were an inspiration, as well as the female body type.

This is a character I drew a while a go but heavily inspired my choices for the character design.

Week 7-8: Classwork, Character(final) and Story board

Character Design:

We had a discord call to discuss a final design for the character after jumping around so much on different shapes and size, we votes and somewhat came to an agreement, and we all took the final decision and make a design: a short character, with braids, hollow eyes, and a poncho/cloak.

the inspiration I used for my attempt:

This one being the final design we all agreed on, with a concept for the darker self, and a few props.

About our character:

  • Her name is głupi (foolish in polish) [the name choice was based of a few words we put together to describe her :naïve, childish, adventurous, curious, foolish. Foolish was the most aesthetically pleasing out of all of them, and was the best choice to hint out the relationship she has with her parents( they aren’t proud of her and view her as a foolish little girl). The language choice was based of the inspiration we had of polish folklore that inspired the story and creatures and traditional clothing style( her braids)].
  • She is young around 8-9 years old.
  • she is a human

Story Board:

We also discussed in our discord session about a clear story board, here is the first attempt that led us to get there:

With some back and forth on what makes sense and what we wanted to keep and change or even add, this is what we came up with :

plot in this story board: stumbles across a fairy circle, gets transported to another world and land in a forest, she sees a beautiful town that reminds her of fairy tales she read, ventures in a find a dark figure similar to her, follows it when advised not to, jumps in a hole and lands at the bottom of a tree, sees two figures that look like her parents. 

what didn’t work: because we don’t use words it would be way too tricky to make the message come across from the dark version of her telling her things are not what they seems, as well as the parents looking like mean evil giants and actually being evil with the town being sweet and cute and not really seeing how its bad doesn’t convey the message of don’t judge a book by its cover.

Here is the Plot: ( after a long talk in class and advice from the lecturer and a lot of changes to the original story scene above this is what we came up with so far)

Głupi leaves her home and ventures into the forest to clear her mind and finds a fairy circle ( circle of mushrooms), she pokes at a mushroom and faints after the spores explode in her face ( and in transported to another world). She wakes up in an odd looking forest, and down the hill she sees a town with peculiar looking homes perched on the tree like little birdhouses, a ring of agricultural fields and animal pens which framed a market near its centre and all finally leads to a house that looked almost identical to hers. It all looked just like those fairy tales she loved to read before she went to sleep in hopes to wake up there in her dreams. Her adventurous spirit beaming in her heart, she follows the road down to the town. Glupi explores the towns market, filled with sweet, adorable creatures, toys, and all the things children could only dream of having,[will change]-> she heads to a candy stall to have a taste of the sweets they have to offer, when unwrapped she was mortified to find a (baby lizard within the little chocolate eggs or teeth and hair poking out of the chocolate something that looks unappetising), disgusted she continues her journey which leads her to, now at a closer distance to it, a more beautiful version of her home made of sweets? (something pretty a child would like). (upon a closer look the house wasn’t made of candy but bugs ? like oogey boogey from the nightmare before Christmas). she starts to panic and question where she is what is going on, an instinct to get away from this creepy place.( we need to see the horror in her face)

Here is the story:

The girl, branded foolish by her parents, due to her naivety, goes on this adventure and learns to not judge a book by its cover, seeing the fun looking fairy village seemed like a little paradise from her dream but with a closer look realising how disturbing the place looks.

Week 5: Classwork, Change of Group(10)

We had a few new additions as well as a few of us who left, but for those who stayed and had a general idea of what the plot and story was about and overall theme/ideas were, we shared them with the new additions to our team to get them more comfortable to explore what our project is about, so as soon as we would finish the 3D digital literacy assignment we could get back to work.

Week 5: Classwork, Group 9 Character design

After having done a class activity of creating a weird creature all together by passing the paper around:

This exercise was quite helpful a way to relax the mind and help for the long process of creating a multitude of different characters.

We had already started with different shapes and styles for the mailman character so we mostly shared what everyone had done that day and agreed which one suited the plot best.

What we focused on was the plot, we created a quick story board and discussed on a deeper story to give the character. We came up with an elderly mailman who missed his grand daughter very much and had a gift to deliver to her (a way to see her) [the idea came from thinking about ourselves in our daily lives, time passes so quickly that some, maybe most, forget about their families specially the elderly. This is like a sweet reminder to not forget your grand parents] on his way there he came across a portal and curiously went to take a closer look, but that unfortunately led to him being sucked into different universes( three), while trying to find a way back his top priority was protecting the package and reaching his granddaughter. The story turned to have a more touching and sweet side to it, so a pastel colour scheme was thought of to convey this sweetness.

  The final design in the bottom seemed the most suitable for the story.

Assignment 2: hotel Transylvania Characters

Here are a few attempts at trying to create these humanoid creatures while keeping in mind Genndy Tartakovsky style, looking at what his inspirations are and making sure the key elements are emphasized (comical, simple, key details like wrinkles sharp jaw, shapely but not too sharp depending on the character, emphasis on using the shape study as key element)

Assignment 2 research: Genndy Tartakovsky

Gennady Tartakovsky was born in Moscow but moved to the US at age 7, at that point in his early life is where he was introduced to cartoons by watching Hanna Barbera cartoons, which is what most often aired on cartoon network, a few examples such as the flintstones, top cat, scooby doo and more. A style we recognize in Dexter’s laboratory, which started off with a short animation of dexter made while in university, that led him to be hired as a director for the show itself.

Movieweb, Genndy Tartakovsky: every animated series ranked 2022.

“helped pioneer the Cartoon Network global domination of the 1990s with major input in both Dexter’s Laboratory and The Powerpuff Girls.”

“The Dexter character originally came out of an extremely impressive short that Tartakovsky had made in college – one strong enough for Cartoon network to commission a whole show on.”

Based on what was said, we already where his art style took great influence from, focusing on really exaggerating the shape study, very comical characters with exaggerations based on what message needs to be conveyed.

On an article by Esquire, we asked an animation legend about his five favourite cartoons

He mentioned a short animation by one of his favourite animators, Robert “Bobe” Cannon who worked on little rural riding hood (1949) he appreciated the exaggerated comical effect created as well as the simplicity of the characters. A style that stuck to him and is an element that should be kept in mind when trying to created characters in the hotel Transylvania setting through his style. This is an animation I had already seen and took some inspiration from the more beautiful looking red riding hood when I was stilling exploring the more pin up doll style of the 50s.( a different kind of exaggeration).

We also see and influence from comic books and anime:

Two anime’s of which he named as his favourites in Esquire for their story telling and character relationship rather then the style itself, (plot and story) being Laputa: castle in the sky (1986) which influenced him while working on Unicorn: Warriors Eternal (2023).

And CowBoy Bebop, the way the episodes were played out to vary each time inspired him for his future projects, and a little extra element I found amusing and something that shows how much of an importance to the world of animation he became (On a selfish note: one of the animators told me that he really liked Samurai Jack back in the day, and it helped influence them to make their next show, Samurai Champloo. That was amazing.”)(also from esquire)

(Although not American but maybe taking influence from there, it reminded me of comics I grew up with such as Lucky Luke by Belgian cartoonist Morris and Asterix and Obelix written by Rene Goscinny and illustrated Albert Uderzo both French.)

A side note:

knowing he came from a Russian background and lived there his early childhood, He might have not seen those old soviet era cartoons or perhaps he was too young to remember, but having grown with my mother side of the family as influence when it came to Russian cartoons during the soviet union. I recognise the comical look of some characters and at times the simplicity of characters, A short animation called Little Locomotive from Romaskovo (1967) The little girls reminded me of the powerpuff girls, it’s perhaps a stretch but it was fun remembering those old animations that fascinated me as a child. My mother also noted, because she is a big fan of samurai jack and used to watch it when it was airing on TV the sceneries reminded her of those landscapes also seen in the soviet era cartoons and wondered if the person behind it might have been from Russian origin. Not to be too repetitive, it might be a long stretch but it was a fun connection to make while exploring all the different cartoons he grew up with.

the notes:

To conclude:

Tartakovsky uses an emotion as a main base for the whole characters design ( sharp shapes, soft circle, posture, shapes, etc) as well as the shape study being a very prominent feature in the characters design. ( he mentions that in an interview with Techsupport, titled “Genndy Tartakovsky answers animation questions from twitter”). He also mentions often his love for the more old school times of animation in cartoons.

Summary of the five Weeks:

Those past five weeks I have had the chance to develop skills that were lacking due to not having so much experience, only knowing what a vertex is, how to move around and playing during my free time with the sculpt tool following YouTube tutorials. That being said, I did not know much, so these classes, although difficult at times when things either went wrong or having a vision and not being able to express it how I imagined it due to the lack of knowledge or even confidence, slowly helped build a bit of a base when it comes to 3D modelling. I did manage to get more comfortable and confident with my abilities and explored them more on the last two models, and had the joy of  including my love and little knowledge on medieval and renaissance armoury and weaponry. I tested out how much I knew so far, following the videos, but then trying to do things on my own to get to understand and practice better what I have learned without having to be depended on a step by step tutorial. On the other hand, due to not having so much experience with texturing, it felt a bit more worrying, due to not  knowing at all how it worked, but again things turned out well in the end, I have a bit more confidence but Substance painter a few practices alone should help.