Week 4: Classwork, First change of teams, character design

Final team brief before the change:

Before the change, the previous team and I ( group 10) discussed on the final idea of separating the tasks within the group. We want to be able to make use of each individuals strong suit, show our ability of working in a group and cooperate and spend our time wisely so we don’t lose it.

The classwork consisted of two parts, colours theory as well as character design:

Colour theory:

we took a few pictures to start getting an idea of what combination we would want to go for, what message we want to convey in our thumbnails, characters and finally animation.

as well as some vibrant colours we used from our mood board:

We planned out a little colour palette, that we are still working on:

we thought to be able to explain this land going from a very fairy like whimsical and magical land but ominous or even like a poisonous animal, unnaturally bright to a darker grim almost void land.

  • We would want to have a colour palette change through out the animation, from those very neon colours gradually fading to ashy, dusty colours, losing saturation gradually. from what we can see so far we are more inclined to do monochromatic or analogous colour choices.
  • To add more value to our character we chose to go with that colour choice to stand out from the background, to allow the viewers wandering to have a point to return to, maybe a complementary colour so it is not too disconnected either, if we go for an autumn palette the character could be blue depending on our final decision background wise.
  • For lighting we, want to play with light and dark ( ombre et Lumière ) as well as add a hint of purple hue to give it the fairy and aethereal feeling

 

 

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