Week 4: Classwork+Homework, New team, Character design

I’ve been assigned to join group 9 “interdimensional delivery man”. There was a quick brief on the world idea, and character. the main character a male man will be travelling between different worlds to deliver his package, each world having its own quirk, aesthetic. A more playful joyful, playful scenario compared to my previous group.

little side note:

(This gives an idea of what the colour choices might be, a triadic wheel that changes based on the world or is interpreted in a different way.)

Character design:

We have started gathering ideas and trying out with a few sketches to determine what the group is most inclined to. we went from a young man to an elderly one, and playing with proportions and body shape, to explore what kind of message we would like to convey, with a start to the character sheet.

Character sheet:

Character Design template(1)(1)

Week 4: Classwork, First change of teams, character design

Final team brief before the change:

Before the change, the previous team and I ( group 10) discussed on the final idea of separating the tasks within the group. We want to be able to make use of each individuals strong suit, show our ability of working in a group and cooperate and spend our time wisely so we don’t lose it.

The classwork consisted of two parts, colours theory as well as character design:

Colour theory:

we took a few pictures to start getting an idea of what combination we would want to go for, what message we want to convey in our thumbnails, characters and finally animation.

as well as some vibrant colours we used from our mood board:

We planned out a little colour palette, that we are still working on:

we thought to be able to explain this land going from a very fairy like whimsical and magical land but ominous or even like a poisonous animal, unnaturally bright to a darker grim almost void land.

  • We would want to have a colour palette change through out the animation, from those very neon colours gradually fading to ashy, dusty colours, losing saturation gradually. from what we can see so far we are more inclined to do monochromatic or analogous colour choices.
  • To add more value to our character we chose to go with that colour choice to stand out from the background, to allow the viewers wandering to have a point to return to, maybe a complementary colour so it is not too disconnected either, if we go for an autumn palette the character could be blue depending on our final decision background wise.
  • For lighting we, want to play with light and dark ( ombre et Lumière ) as well as add a hint of purple hue to give it the fairy and aethereal feeling

 

 

Week 3: Classwork, Props, characters, and environments

Props, Characters and environments

Those are a few pictures taken in a park( they are also shown in the mood board), that inspired a new idea for the environment in the world, to give more of a fairy like feeling to the world, supporting the concept of a whimsical fairy farmers market.

The idea was shared in the group along with the pictures to discuss whether everyone was in favour or not, following that we all came to the agreement to each test out the idea with our own vision based on the first picture, the close up of a tree which looks like it has a lot of smaller little trees on it, and take a decision from there whether or not it would be a good idea, as well as seeing if other people within the group could come up with another concept based off the same pictures.

First attempt based of the pictures taken in the park.

 

some darker fairy ideas, creatures that could be roaming the world.

A source of light ( that’s used as street lamps or portable source of light) and house idea.

Main character concepts: (first-> to last) + inspiration

for the initial 2 designs, the idea for the accessories were discussed in the classroom, the character at this stage was closer to my personal style which pushed me on the next designs to get inspired elsewhere as well as simplify the design.

the inspiration:


the inspiration:

Some previous thumbnail ideas based on the previous concept.

 

Week 3: Homework, Tones and values Thumbnails

Tones and value thumbnails

This is a digital version of a previous thumbnail with some adjustments, and  the work on tones and values, this concept didn’t exactly work as it didn’t show a very fairy like aspect, the following was an attempt to get closer to a more magical world creation.

for this thumbnail, a new idea for the world was suggested, so the following thumbnail is not only work on the homework started in class but also a second cleaner visualisation of the suggestion done based of a few pictures taken in a park.

 

 

Week 3: Homework, Mood Board

Mood Board:

to get an idea of what we are going for as a group and a nice way to see how each member of the group envisions the idea prior to sketching the final concept, which is very helpful to guide everyone on the same page.

these are the two moods we will be going for in the world, with a start on the colour palette choice, so a dark fairy tale with the inspiration of German expressionism, elements of Grimm’s fairy tales or folk stories like that of baba yaga along side a whimsical: story book like environment that seems warm and welcoming but with an emptiness and ashy colours to give a feeling of abandonment to the world.

and to show where we drew our inspiration from, the different games, movies, art movements and pictures taken in the outdoors.

To name a few: Over the garden wall / gravity falls / adventure time / don’t starve/ little nightmares / Witcher 3 / German expressionism with the movie: The Cabinet of Dr. Caligari 1920 / Tim burton.

Week 2: Classwork, Composition and Perspective, individual

Task 1

  • we were tasked to draw a one point perspective grid and try to draw a cube or a rectangle, this is a rectangle that was turned into a building, with a bit more exploration with details using a one point perspective.

this is a close up.

 

Task 2

  • similarly to task 1, in this case we tried a two point perspective grid, with the option of a cute or rectangle again, in this case rectangles were chosen, and an attempt at creating a street corner building.

Week 2:Classwork, Compositions and Perspective

Task 1

  • In ten minutes we were given the task, in our groups, to each create a rough thumbnail composition of the idea we have for our world. In this case this chosen scene best embodies the idea of a “dark whimsical fairy farmers market” world, done with the rule of thirds.

Task 2

  • This group exercise consisted of taking 5 pictures with symmetry in mind.

   

Task 3

  • In groups we were tasked to take three screenshots of scenes from our favourite animations and dissect their composition, we had to draw lines over key positions and geometry, meaning we pointed out the geometry used that adds an interesting visual effect.

 

Week 1: Classwork, group introduction

On our first day as a group. We did our introductions, and by taking the pictures we took together for the prompts, we got to understand each one of our aesthetics, preferred style: 

Medieval, 1930s and a more classical style, something more ominous or evil. 

After being introduced to the task of getting one hundred ideas for a world to create we had about fifty-six ideas, in the twenty-five minutes given to us: 

1930s magical realism /Fungai world /Generic /Dream world /Sky farms /Steam punk underground /Heists /Space library /Occult London /Sky shepherds /Dead farmers market /Giant farm /Fairy roller derby /Irish mythology /1940s Disney /Every myth is real /Undead underworld /Bear and plushies world (violent) /Abandoned toy world /Disco world /Multiverse platform /Candy world /Renaissance world /Ghost possession /Halloween /Grimm brother’s world /Winter wonderland /Mongolian empire /Black and white /Greek mythology /South American mythology /Craft world /Computer world /Cyber punk/Dark whimsy rustic /Elemental world /Mad max postapocalyptic  /Pre-historic /Glass world /Slime world /Fire world /Arabian culture (folklore) world /Hp love craft /Infinite Tesco’s /Grim dark /City planet (heist) /Alien world /Sky archipelago /Music world 

 Out of the fifty-six we chose our five favourite ideas:  

An alien world from ours which has a Fungai ecosystem. 

A grim whimsical world 

A sky world with giant inhabitants that are farmers 

An alien farmers market 

A disco world with fairy roller derby 

We realized many of our favourite ideas worked well together so we might combine a few of the five into a new world concept, so we are now in the process of imagining and using inspiration from animation series, Pinterest boards, etc. On what each world could include and would look like, so we can do a final choice based on our liking as a group, so on which we most feel more inclined to do. 

Week 1: Homework, Underlying shape study

  • For our homework, we were given the task of picking three characters of our choice and studying their underlying shapes. 

Luci

  • Luci is a character from a Netflix series called disenchantment, he is a demon with a conflicted mind on whether to be evil, as he is intended to be, or good due to his choice of actions. We can nicely see the embodiment of that feeling through the mixture of circular shapes as well and triangular shapes, which are always placed at the extremities of the character, but his body is mostly round. Thus, a kind, harmonious, good character, who is dressed in evil,” which is also a reminder of his purpose, yet it is overpowered by the presence of good,” the circles. 

 

Mable

  • Mable is a character from a series of animations called Salad Finger. She is a very reserved character, like most are in the series, though she has no evil intentions, and is quite obedient towards the main character. So, we see a very prominent number of circular shapes, showing her softness, kindness yet, they are quite small which could indicate her belittled character, Although, her hair is bigger than her head, still circular though, it can relate to her being belittled, as if she were hiding within it. Her square body, with the triangular bangs, can be associated with the fact that, although smaller than the main character, she is still his equal. With the knowledge that salad finger, the main character, is imposing, scary and bigger than she is. Yet around her he seems more respectful, showing her authority and resilience. 

 

The Lich

  • This character is called The Lich, he is the main antagonist of Adventure time, a cartoon that aired on cartoon network. I chose this character for its interesting development: the individuals being either possessed by him or him being locked in a body as a form of imprisonment, and his true form of course.

1. Sweet Pea

  • Sweet pea, similarly to his name, he has quite a rounded figure like a multitude of giant peas being stacked to form him, with such a circular shape being present, it allows us to understand that he is a more calm, kind, and soft type of character, But the horns being triangular in shape meaning pointier would lead to be less approachable and ideal for a villain thus reminding us of his true form.  

2. Billy

  • Being trapped in Billy’s body, The Lich slowly starts to make his presence known by having a mixture between the two beings. Billy is a hero, a brave and imposing character by his knowledge and age, so a big, squared body, longer rectangular limbs, and hands, with a small round head. The big squares would represent a more put together strongly minded character fitting him as a strong hero, yet still showing kindness and softness with a circular head. Although, the choice of cutting his head in half and the lich appearing associates with his mind being controlled by the lich, his true self being reduced and taken over by evil, which can also explain the triangles that start to appear, with the skin pulling apart as well as the horns. 

(human billy)

3.The Lich

  • The Lich himself, has a simple big, squared body, in his final true form, associating to finally being put together in the similar definition as a puzzle, also it is worth noting that such a big square is imposing to others relating its to a character whose power is to bring death upon others, but all the triangles being present, on the flames, horns, crown, cape and limbs to even his claw like fingers, symbolize his power as a villainous character as well as the evil that is to follow.