When I had a storyboard I was happy with, I then moved on the my previs. I began blocking out each environment that would be needed in blender in order to get an idea for how the characters could move within a scene. Once I had each environment planned out I then began to try and incorporate the composition and camera angles that I had planned in my storyboards. However as I was trying to get the camera angles right I felt that some of them just didn’t work in reality, and felt very choppy. In order to combat this I tried to simplify some of the camera shots in order to make it easier for the viewers to follow. In hindsight I also feel that some of the camera angles feel somewhat pointless in context with the scene and are just there for the sake of being there without offering a purpose. I took notes to keep in mind so I could combat this in the final animation.

 

Leave a Reply

Your email address will not be published. Required fields are marked *