With this being the final week, I knew I’d need to pull all the punches, I was able to remake the final scene with all the completed models, and place them into the final scene, I then gave everyone a copy of the final scene, we had a group meeting to determine who’d be doing what scene, I was tasked with the start of the animation, due to the original plan being for me to render the whole animation.
So I Imported all the necessary models and began working, putting up the storyboard I’d be using and placing the camera where I’d need it, it started with a pan out of the wanted poster and then catching a glimpse of the assassin..however, something went wrong with the model and I was unable to move it, I looked for different errors on google, asked in the group, and even my tutor…My solution was to re-import the model and try it all again, which did end up working, but I feared that it would be a temporary solution.
Whilst I was animating, I tried a few test renders and found that the victim snail picture, given to the assassin, was doubled on both sides, I tried adjusting the UV, however, the flat plain only has one side to the texture, so I remade the picture as a cube and then flattened it, adjusting the UVs in photoshop, which ended up fixing the issue.
I knew I’d need to start testing out the other animations, so brought in one of the demos my other group member had made..this, unfortunately, didn’t work in the scene at all, as all it seemed to do was heavily distort the model. This is when I had a group meeting, and decided what would be best for everyone, as if they all rendered out their own scenes, and sent me them all for the final edit, they all agreed and since most of them had the animations nearly finished, it was just a case of applying the textures and then rendering the sequences out.
One final thing I needed of them was a consistent lighting rig A key, Back and Fill lighting set up, I had a key light set-up at the assassins face, and a fill light set-up in the sky, with a backlight placed directly behind the assassin, this 3 point lighting set-up is used in most Hollywood films and gave the scene a natural look.
For the final render, we split the jobs up, with each person rendering the scene they worked on, and me editing the film together, and EJ putting together the audio.
It took a while for everyone’s final renders to come in, with me even having to render a scene for one of the other members of my team.
Unfortunately due to prior engagements, the final edit was passed along to one of the other members of the group, as I was unable to finalize the edit of the animation.
Overall, I feel as though whilst we had a good vision for how the animation was going to turn out, due to some factors outside of our control, we were unable to make this final animation what It could have been, which is unfortunate because I believe as a group, we worked well together, we supported each other when the others were lacking in software or time, and as a group, i feel as though each of our strengths played off one another.