This was the last week before we aimed to have all our assets finished, and one of the things I was tasked with, was to finish off my assets and make them more compatible, so one of the things I was asked to do with one of my main assets was to re-do my UV maps, as they couldn’t add in the textures correctly, and whilst I initially tried my best with the UV mapping, I ended up agreeing with her and re-doing my assets UV maps, such as the Hexagon building and the modular asset building, this often involved me using Planar in the UV editor window, but the Hexagon building required a little more rearranging than the other assets.
As for my other assets, such as the circular footpath and the modular footpaths, I was able to use a tool known as Poly Reduce, which allows me to reduce the number of faces and make it easier to export and import.