Week 5

starting off this week, we needed to produce some work via substance painter, with a small assignment that would give us some practice into substance painter, our first project was to retexture a tree, with us having to think on two questions:

1: what kind of emotional response do I want from the tree?

2: think about the art style and its clear rules. Like cell-shaded or realistic

 

https://c8.alamy.com/comp/2D5DMF1/80s-futuristic-retro-future-retro-futuristic-background-1980s-style-with-palm-tree-silhouette-road-to-the-city-at-sunset-1980s-style-digital-retro-cityscape-fashion-sci-fi-summer-landscape-2D5DMF1.jpg

 

https://c8.alamy.com/comp/2D5DK5F/80s-futuristic-retro-future-retro-futuristic-background-1980s-style-with-palm-tree-silhouette-road-to-the-city-at-sunset-1980s-style-digital-retro-cityscape-fashion-sci-fi-summer-landscape-2D5DK5F.jpg

 

https://thumbs.dreamstime.com/b/digital-palm-tree-lowpoly-cyber-island-retro-futuristic-background-s-style-computer-world-wave-music-album-cover-template-197599872.jpg

Of course, with our project taking inspiration from the retro-futurism genre, I decided It’d be a good idea to use some retro-futurism imagery to inspire me, choosing a hot pink color with a heavy amount of shading to give it that darker edge, at least giving that subtle divide between realistic and stylized.

This week I was tasked with creating the background buildings, modular buildings that the group would be able to use when needed.

Each of the buildings I will create is based on artwork done by the team, so for the first one, I started off with a simple block, and then I began subdividing, to begin creating simple-looking windows, as these were only meant to be background buildings, not a lot of effort went into them. 

I also continued to use the human character to scale to try and get a universal scale correct for everyone.

I then created 2 versions of the dividers, one that would allow for posters or signs to be placed on the buildings, and a normal one, and finished off the room layout with glass placed overtop of the windows, so my group can place textures or light behind it.

With the basic outline of the building created, and able to be stacked by the group, I then moved on to creating the bottom of the building, which would be around the same width and length as the rooms, to keep consistency.

Using the same techniques as the rooms, I made doors and windows, and added glass, and handles to the doors.

As you can see the building is able to be stacked as high as any given member of the team wants, to allow for simplistic customization. 

I also Tried using a bevel on the building, and asked the opinion of the group, the overall preferred the look of the bevel when compared to the straight and basic-looking blocks.

Lastly, for this week, I started work on the second building, the hexagon building, which I started with a simple tube, and adjusted the size and subdivisions to get the right height and size that would look comfortable, before I then used the bookings tool to remove an opening for the door.

I then used the extrusion tool to begin creating windows…which in hindsight would be better to create the doors..

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