Week 14

Starting off my final week, I added some movement to the head of the run cycle, to make the character feel and look more alive. I also went to the shoulder joint and removed some of the access keyframes that made the animation look a little too choppy.

With this I was finally able to get the sword done, unfortunately as of this point, I still haven’t found a way to bind the sword to the hand yet. I should possibly be asking my tutor, as he has recommended the model, and knows it best. 

With this in mind, I managed to tidy up the remainder of the animation, moving keyframes to make the animation go a little quicker, and making it look more like a run.

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