Reflection and conclusion

I feel as though this assignment has taught me a lot about working in a 3D environment, and what it means to create 3D models, as stated previously in this blog, I have had experience with 3D modelling and animation, and whilst some of those skills came in handy for this assignment, I initially failed to understand that, just because I had learnt about it initially, doesn’t mean that it couldn’t be improved on. One of the biggest things I feel like I did improve on was taking criticism on board, I had initially wanted to do my first design, and had almost tossed the idea of the second design out the window, however, once I knew how many people enjoyed the second design, I found an almost perfect compromise, and made an arguably better model in the process. If I had to redo the model, I would quicken my pace up, and try to learn more about substance painter, as I know that it is a powerful programme, there were a lot of features that I didn’t initially use and I regret it, but If I went in with the skills I have now, I feel like the model would be improved, especially with the work in Maya

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