With the groups finally compiled for this year, and the stories finalised, this would then begin the planning for our animations, with a short group meeting, we organised which characters we’d be using for our stories, and outlined a rough estimate of who’d be doing what scene
For me I choose the Espresso character that I had drawn previously and would have him in a bar scene, the details still yet to be finalised, but the main idea consists of a pool table, scene with Espresso having to stand on top of a bucket to shoot a billiard ball into a slot, with the ball then transitioning into either a coin or a roulette wheel
As for homework this week, It was learning principles of animation via practical work, the principles of, timing, squash and stretch, exaggeration and spacing
For this, we needed to use different types of balls in the animation. I chose to do 4 different types to gauge not only all of the principles but also physics.
I feel as though each of these animations works for demonstration, especially the first 2, however, I feel as though since they are vector-based animations, they lack a little bit of flare that traditional animation has, but is emulated in the animations I have done, which is one of the main problems when it comes to vector animation, is that it lacks a certain life that is hard to emulate, but if done right can give off the desired effect the animator is needing.
I had made a similar type of animation last year before I came to Ulster University, it was the same kind of premise, so I wanted to see how much I had improved and looked over the previous animations:
I feel that not only, has the timing improved, but so has my understanding of the physics of these objects, and how to exaggerate their features, not only that but my understanding of the programme I was using, Adobe After effcts