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Final year Major project Blog

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Category: Pre-Production

Pre-Production May 10, 2022May 11, 2022 | Leave a Comment on Scene Planning

Scene Planning

To begin planning my scene for my apartment, i researched some blue prints for small open plan apartments. I found quite a lot of different options and decided on the one i liked the best. I chose this apartment blue print as I could picture where I could all of my own asset, I knewContinue reading Scene Planning

Pre-Production May 8, 2022May 14, 2022 | Leave a Comment on Asset Creation and texturing

Asset Creation and texturing

GunĀ  I found the process of creating my gun quite challenging, due to the gun being such a rounded shape I wanted to ensure I was bevelling and smoothing enough to create this, I ran into a few issue when creating this as I found some Ngons as I was UV’ing, however creating the gunContinue reading Asset Creation and texturing

Pre-Production May 7, 2022May 11, 2022 | Leave a Comment on Concept Sketches

Concept Sketches

During my early planning days, I decided to created some concept sketches on my IPad to get a feel of what i was going for, I decided to make the drawing a bit more detailed, I inspected my reference images whenever I created this and made note of the tinier details such as: foliage outContinue reading Concept Sketches

Pre-Production April 22, 2022May 7, 2022 | Leave a Comment on Planning

Planning

Once My idea was finalised, I began to breakdown my idea’s and how I would implement them into a final project, I know I wanted to be realistic with my time frame, so when planning the scenes for major project – I needed to take into account: How many assets need to be modelled andContinue reading Planning

Pre-Production April 21, 2022May 11, 2022 | Leave a Comment on Planning

Planning

As I developed my idea further, I began to look at different references for post apocalyptic games and films to gather up as much reference as possible. To prepare me for modelling, I also created some concept sketches of my three scenes and how I want to implement them into a final rendered trailer styleContinue reading Planning

Pre-Production April 10, 2022May 11, 2022 | Leave a Comment on Car

Car

I began to plan how I was going to create my car, as I found out quite quickly that modelling vehicle is very challenging. I followed a youtube tutorial that guided me step by step on how to start vehicle modelling, as it was my first time ever attempting to model something like this –Continue reading Car

Pre-Production April 10, 2022May 11, 2022 | Leave a Comment on Block Outs – Exterior

Block Outs – Exterior

To start of the bulk of the assets for my major project, I started off with blocking out my street scene, using blocks and some of the maya assets such as the human and car asset – I started to build my street, I found this quite challenging as I struggled to communicate the ideaContinue reading Block Outs – Exterior

Pre-Production March 10, 2022May 11, 2022 | Leave a Comment on Block outs – Interior

Block outs – Interior

Just like my exterior, I began to block out my interior to help give me an idea of how my scene will be coming together. I gathered lots of research for my bedroom scene and created a simple blockout in Maya. I added some windows and a few cubes to imitate a bed and wardrobe.Continue reading Block outs – Interior

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