As I am focusing more on environmental 3D modelling, I began looking at studios with environmental jobs. As a lot of studios will require a portfolio, I will be making mines on Art station which when I begin applying for jobs I can send over easily.

  1. Naughty Dog studios – Environmental Artist

I seen Naughty Dog studios in California advertise a job for an environmental artist, this studio is famous for its games such as The Last of Us and Uncharted, which are famously known for their realistic environments. I based my CV of the application for this, as it is a studio I would love to work in in the future, this job responsibilities included:

  • Create models and assemble scenes for both architectural and organic environments
  • Troubleshoot levels and maintain them to stay in frame rate, memory and design spec

 

Portfolio Expectations 

On Naughty Dog’s official website, they include some guidelines for portfolio expectations such as: Creating a portfolio that can be submitted digitally such as a reel, as it will get reviewed by several people, and additionally it will avoid shipping costs. Secondly, for the portfolio it should include a resume, which will help the employer to view experience when viewing the reel. The Reel should be no longer than 4 minutes, putting the best work first and including material that is only approved for release. Thirdly, Naughty Dog state it is important to include a shot breakdown, explaining the work you did and the softwares used.

 

2. Blazing Griffin  – Games 3D Artist 

I seen another Job for a 3d Artist promoted on Indeed for the studio Blazing Griffins for a 3d Artist. The Key responsibilities expected within this job are:

  • Create high quality 3D content
  • Be a passionate force in developing the look and vibe of our 3D games
  • Develop and improve art pipelines
  • Optimise run-time performance of our games
  • Take part in implementing in-house and outsourced art assets
  • Communicate with all disciplines to resolve issues and improve game quality

The requirements for this job include a portfolio, good knowledge with software such as: Zbrush and Substance designer and Unreal Engine.

 

3. Silent Game – 3D Environment Artist 

The final job I found was for a 3D Environment artist working at the Silent Game Studio who’s job requirements included:

  • Experience using 3D Art software such as 3DSMax, Maya or Blender
  • Both hard surface and organic modelling skills may be needed
  • Ability to work effectively with other disciplines such as animation and programming
  • Strong interpersonal and communication skills

Unlike some of the other companies, Silent Games do not require a portfolio, however, they do request that you do submit a resume.

4. Dovetail games – vehicle Artist

I found this job when looking on indeed, and found it quite interesting as I spent some time modelling a car for my major project. Dovetail Games is a UK based studio that creates simulations recreating real life situations. I wanted to research a bit more into the requirements and expectations with being a vehicle Artist. Dovetail Games responsibilities for this job include:

  • Create models in 3D Studio Max
  • Create textures using Adobe Photoshop
  • Develop environment assets and real-world manufactured items
  • Co-ordinate with the Lead Artist/Content Manager to create realistic task estimates and timescales
  • Work with the other team members to ensure realistic simulations are created

The application process for this studio involved applying online, and attending an interview. Although, there is no mentioned of any specific requirements for the portfolio, it does state a portfolio is requested as it will be discussed within the interview.

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