Character Artist
I found a character artist job from Tarsier studio’s that I wanted to base my CV of, this job appealed to me as it involved 3D and character design which is two areas I would be interested in.
The job stated various factors that I need to consider prior to making my CV, the requirements included:
- Strong skills in organic modelling and sculpting in Zbrush
- basic understanding in rigging , skinning and python-skinning in Maya
- Experience with Unreal Engine 4
- Good understanding with human anatomy and structure
- Able to work well under pressure
- skills in photoshop
- skills in substance painter
These are all factor I wanted to consider once I started my CV, as well as this I wanted to ensure I had a strong theme within my CV and have it heavily based on 3D art. This particular job included creating characters, so this is something else I will consider when creating my CV.