Once I fixed the hallway shape from Sarahs advice, I began adding in textures to the hospital to start to bring it to life. I struggled to find a fitting texture for my scene, as i wanted it to look old and abandoned however I still wanted it to look like a hospital. Using Quixel, I went through loads of different textures and none seemed to sit well with me, from my research I seen some ‘scary Hospitals’ had a brick texture and rubbel and dirt on the ground and I found textures quite similar to this, however in my scene I still found it quite difficult to showcase that my scene was actually a hospital as it began to stray away from that and looking more like a dungeon scene. I then added my doors and some some boards which i did in maya across the wall. I also created an Exit sign in Maya which didn’t turn out how I wanted so its something i am definitely going to remake.
Maya Assets –
I firstly created this chair in Maya using substance painter to add scratches and blood.
Maya Asset – Bed
Maya Asset – Exit sign