When considering the navigation of my app and designing my user interface I referred to a number of apps that I felt captured some of the key components in my App; space and travel. I have therefore researched and reviewed the Nasa, Google Earth and Airbnb apps to get a better understanding of how the […]
IXD104 Week 3- Hand to Mouse and City illustration
Martin O’Neill Martin O’Neill describes himself as a London born Irish bred graphic artist and illustrator. O’Neill creates mixed media collages for clients within publishing advertising, design, film and interiors. He does this through a blend of collage, silkscreen, photography, paint, and digital techniques. An example of this can be seen in Plato Aristotle Excellence […]
IXD103 Typography and Wordmark Research and Design
Typography Research Fonts in Use I found fonts in use to be a great resource and one of my favourites when researching fonts for my wordmark. What particularly good about this resource is that it places the typeface in context. There were several typefaces that jumped out at me when trying to select a style […]
IXD103 Wordplay
Initial Sketches Above are my sketches for the wordplay exercise that required me to present a word including a visual representation of what the word means. Following sketches, we digitised the words using Helvetica. This was a really fun and creative exercise that I imagine I will play about with again in future even just […]
IXD103 Type Anatomy Exercise
Sans Serif Typeface Breakdown Above is my breakdown of the anatomy of the typeface DM Sans spelling Rachel’s Design Lab. While this is probably one of the less creative exercises we have completed to date I actually quite enjoyed it and feel that the above outcome is effective in attractively displaying the anatomy of the […]
IXD103 Week 3- Typography
Meet Your Type Meet your type presents the anatomy of type and how to pair types together in a really fun and playful way while dropping in helpful tips about readability e.g. the x-height can dramatically affect readability so avoid extremes and also consider point size. The different measurements used in type are also included […]
IXD104 Travel App Illustration Research
Victor Mosquera Victor Mosquera is a digital/conceptual artist and has also produced multiple drawing and paintings. Mosquera works at Ubisoft Toronto a game developer company. I love the uniqueness of Mosquera’s work and its otherworldly feel. I was particularly drawn to the above outcome due to the variety of textures created. The head appears as […]
IXD103 Monogram Development and Final Choices
Digital Exploration I continued to explore digital outcomes drawing inspiration from my research and experimenting with form by combining letterforms, repeating letterforms and adding 3D elements. 3 Final Outcomes Before selecting the final outcome for my monogram I developed my wordmark. I then placed it along with my 3 favourite outcomes. It was […]
IXD104 Travel App- Sketches and Wireframes
For my travel app, I have decided to move forward in creating a Star Wars-themed outcome that allows user to travel the Galaxy virtually through the app and learn about the planets that feature within the franchise. As Disney is continuing to release Star Wars films and new series developing characters stories further, this app […]
IXD104 Week 2- Getting Iconic
Creating Icons What I found particularly helpful in this weeks lecture was exploring the number of consideration that need to be made when creating icons e.g. style, level of detail, scale, harmony and the ability to differentiate one icon from another. The Icon Handbook In John Hick’s The Icon Handbook, he covers a number […]