Rigging, Animating and Rendering

The last few weeks of class and independent study have been hectic to say the least, mainly because it takes a lot of time and patience to cope with learning how to use new software or new features on previously used softwares, as well as troubleshooting all the issues that come with this, but we…Continue Reading Rigging, Animating and Rendering

Retopology, Texturing & Sketchfab; Final Assignment

Before retopologising my model, I decided to re-block and re-sculpt it, because the shape of my character felt a little too simplistic for an assignment focused on sculpting, so I added some more curvature to my model as well as sculpting a more realistic foot shape. It took a few more attempts than I had…Continue Reading Retopology, Texturing & Sketchfab; Final Assignment

Week 3: Starting 20-30s Animated Short Assignment

For this half of assignment 2, we have been asked to create a 20-30s animated short within our chosen groups. The short must derive from the theme or prompt of ‘nature’. My group is comprised of Odhran McManus, Aveen Fitzpatrick, Dylan Short and Lauren Maxwell. After brainstorming our ideas on a class whiteboard, we found…Continue Reading Week 3: Starting 20-30s Animated Short Assignment

Week 8: Blocking Out and Sculpting

Originally, I began to block out my character on Maya, given that this is the software I am most familiar with, however, I started over the process in Blender once I realised that the voxel sizes were different and the scale was measured in metres as opposed to centimetres; In the next week, I’ll be…Continue Reading Week 8: Blocking Out and Sculpting

Week 7; Introduction to Assignment 2

For our second assignment in this module, we are tasked with designing, modelling and sculpting a ‘cute (organic) 3D character’. At first I was concerned it would be difficult to come up with a design that would be interesting and have some ‘personality’ to it, given the parameters of no hard surfaces and no individual…Continue Reading Week 7; Introduction to Assignment 2

S2 Week 5: Sketchfab and Texture Maps / My Finished Model

After baking my texture maps, I applied them to the model I imported into Sketchfab. I was really impressed with the interface in terms of the different effects I could apply to my model, such as chromatic aberration and altering the depth of field, and I was able to apply a blurred forest background to…Continue Reading S2 Week 5: Sketchfab and Texture Maps / My Finished Model

S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter

While completing this task in class, my software seemed to be having some issues, for example, I was unable to assign a checker shader to my shapes, and so I had to find a manual workaround, and it took a while for me to understand which edges to cut in order to unfold each shape…Continue Reading S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter