Before retopologising my model, I decided to re-block and re-sculpt it, because the shape of my character felt a little too simplistic for an assignment focused on sculpting, so I added some more curvature to my model as well as sculpting a more realistic foot shape. It took a few more attempts than I had…Continue Reading Retopology, Texturing & Sketchfab; Final Assignment
Week 10: Retopology
Using the model of an elephant’s face provided for us in our lecture materials, this week we were introduced to retopology, which is essentially creating a new mesh on the surface of a complex model so that it can be optimised for animation. All in all, the flow of the mesh seemed to be working…Continue Reading Week 10: Retopology
Week 8: Blocking Out and Sculpting
Originally, I began to block out my character on Maya, given that this is the software I am most familiar with, however, I started over the process in Blender once I realised that the voxel sizes were different and the scale was measured in metres as opposed to centimetres; In the next week, I’ll be…Continue Reading Week 8: Blocking Out and Sculpting
Week 7; Introduction to Assignment 2
For our second assignment in this module, we are tasked with designing, modelling and sculpting a ‘cute (organic) 3D character’. At first I was concerned it would be difficult to come up with a design that would be interesting and have some ‘personality’ to it, given the parameters of no hard surfaces and no individual…Continue Reading Week 7; Introduction to Assignment 2
S2 Week 5: Sketchfab and Texture Maps / My Finished Model
After baking my texture maps, I applied them to the model I imported into Sketchfab. I was really impressed with the interface in terms of the different effects I could apply to my model, such as chromatic aberration and altering the depth of field, and I was able to apply a blurred forest background to…Continue Reading S2 Week 5: Sketchfab and Texture Maps / My Finished Model
S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter
While completing this task in class, my software seemed to be having some issues, for example, I was unable to assign a checker shader to my shapes, and so I had to find a manual workaround, and it took a while for me to understand which edges to cut in order to unfold each shape…Continue Reading S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter
3D Model Concept Ideas
For our 3D digital literacy project, we were asked to create a model inspired by one of the prompts from this list; Windmill Cuckoo Clock Treasure chest & treasure Sword & shield Sci-Fi Helmet / Radio Old Well Magic Witch / Wizard Staff From this list I have chosen to make a well. I started my research…Continue Reading 3D Model Concept Ideas
S2 Week 2; Modelling
This week in class we followed a demonstration on how to make a milkshake, which introduced us to new tools, such as extrude, bevel, multi-cut and soft selection. Admittedly, it was hard to keep up with at the start but I’ve found that taking note of each function as it’s performed is a good way…Continue Reading S2 Week 2; Modelling
Semester 2, Week 1: Introduction to Maya
In our first 3D Digital Literacy class, we were given the task of creating a basic set of chairs and a table. Initially, I found it extremely difficult to keep up with all the different shortcuts for scale and rotation, so I fell behind a little in class, however, I asked Mike for help and…Continue Reading Semester 2, Week 1: Introduction to Maya