Month: March 2022

Week 7; Introduction to Assignment 2

For our second assignment in this module, we are tasked with designing, modelling and sculpting a ‘cute (organic) 3D character’. At first I was concerned it would be difficult to come up with a design that would be interesting and have some ‘personality’ to it, given the parameters of no hard surfaces and no individual…Continue Reading Week 7; Introduction to Assignment 2

S2 Week 5: Sketchfab and Texture Maps / My Finished Model

After baking my texture maps, I applied them to the model I imported into Sketchfab. I was really impressed with the interface in terms of the different effects I could apply to my model, such as chromatic aberration and altering the depth of field, and I was able to apply a blurred forest background to…Continue Reading S2 Week 5: Sketchfab and Texture Maps / My Finished Model

S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter

While completing this task in class, my software seemed to be having some issues, for example, I was unable to assign a checker shader to my shapes, and so I had to find a manual workaround, and it took a while for me to understand which edges to cut in order to unfold each shape…Continue Reading S2 Weeks 3 & 4; Applying Textures & Introduction to Substance Painter