Year: 2022

Professional Practice Reflective Research Blog

After considering the animation pipeline for some time, I have decided that what mainly interests me is character design and concept art, with a willingness to explore 2D hand-drawn animation as well. So, as part of my professional practice module, I started researching CV designs and the job criteria expected of a concept artist. I…Continue Reading Professional Practice Reflective Research Blog

Animation Strategies: 3D Environment Team Project

Concept & Idea Development For this project, my group (consisting of Aveen Fitzpatrick, Odhran McManus, Dylan Short, Alexander Johnson and myself) chose the ‘tavern’ prompt. We then started to brainstorm ideas for the mood we wanted to capture, and the style we wanted our tavern to portray. We started out with our asset list, and assigned…Continue Reading Animation Strategies: 3D Environment Team Project

Applying Photo Textures- Substance Painter

After spending the summer away from my computer for the most part, I really appreciated the opportunity to refresh my skills on Substance Painter and the introduction some new skills; adding photo textures and gradients to a mesh using masks. I also found that this was a good opportunity to explore some more of the…Continue Reading Applying Photo Textures- Substance Painter

Rigging, Animating and Rendering

The last few weeks of class and independent study have been hectic to say the least, mainly because it takes a lot of time and patience to cope with learning how to use new software or new features on previously used softwares, as well as troubleshooting all the issues that come with this, but we…Continue Reading Rigging, Animating and Rendering

Retopology, Texturing & Sketchfab; Final Assignment

Before retopologising my model, I decided to re-block and re-sculpt it, because the shape of my character felt a little too simplistic for an assignment focused on sculpting, so I added some more curvature to my model as well as sculpting a more realistic foot shape. It took a few more attempts than I had…Continue Reading Retopology, Texturing & Sketchfab; Final Assignment

Week 3: Starting 20-30s Animated Short Assignment

For this half of assignment 2, we have been asked to create a 20-30s animated short within our chosen groups. The short must derive from the theme or prompt of ‘nature’. My group is comprised of Odhran McManus, Aveen Fitzpatrick, Dylan Short and Lauren Maxwell. After brainstorming our ideas on a class whiteboard, we found…Continue Reading Week 3: Starting 20-30s Animated Short Assignment

Week 8: Blocking Out and Sculpting

Originally, I began to block out my character on Maya, given that this is the software I am most familiar with, however, I started over the process in Blender once I realised that the voxel sizes were different and the scale was measured in metres as opposed to centimetres; In the next week, I’ll be…Continue Reading Week 8: Blocking Out and Sculpting

Week 7; Introduction to Assignment 2

For our second assignment in this module, we are tasked with designing, modelling and sculpting a ‘cute (organic) 3D character’. At first I was concerned it would be difficult to come up with a design that would be interesting and have some ‘personality’ to it, given the parameters of no hard surfaces and no individual…Continue Reading Week 7; Introduction to Assignment 2