Blender Practise: Pull Cart.

The second object we were assigned as practise was a child’s pull cart. The skateboard was a good introduction to the editing tool and followed a similar set of rules. Generating a cube, I then transformed to a rectangle to form the basic shape of the cart. Selecting the top face I created a secondary face in the middle, leaving an outer rim to form the edge of the cart and extruding downward to generate a dip to form the inner cart. Throughout the process I switched to x-ray mode to allow me to adjust and make necessary changes to depth and object forms. I then bevelled the edges to ensure there were no sharp corners to resemble the cart reference.

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