Assignment 3: Zubat.

 For this week’s assignment we were tasked with the opportunity to animate and model a Zubat 3D model from Pokémon.

To begin a flat PNG was inserted as a point of reference and transformed to lay flat on the axis, rotating to form a T-POSE. Ensure image was set to non selectable due to not wanting to move the reference image and deform the model.

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