Character Creation Process.

 


As the model was old I wanted to check over and make a few adjustments, the main ones being utilization the UV islands for better resolution (when I painted over under the leaves it would bleed onto the upper side, despite wanting to save island space for surfaces being shown this bugged me enough to want to fix it) and I wanted to double check for any bad geometry. I selected by trait/faces and filtered through the amount of faces on my model.

I fixed these up by merging vertices and creating edge loops that I linked together. I’m glad I resolved this as I didn’t want any issues when importing into Unreal. After quading my model I deleted any inner faces that wasn’t seen.

Animated Narratives 3: 3D Previs.

PREVIS 1:

 In order for us to get proper timing down for our animated sections we were told to create a “3D Previs”, which simply just means visualising a scene before creating it. As I was off this day I had trouble trying to understand how to animate using the cameras and basic models, however through the online videos I was able to create a really rough visualisation based off of the refined storyboards. I used very basic shapes to nail down the framing etc as final designs/models for our characters weren’t finished at this stage and I wanted to animate from a neutral standpoint.

This is the video I used to base my previs around, using very general shapes to get the basic idea across of what the scene will play out like:

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Animated Narratives 2: Pipeline Planning/Design.

The following post details my designing and modelling processes involving my characters and props!

INITIAL MODELS & CONCEPTS:

We started to discuss character designs and how to allocate, mostly from discussions and meet ups we had prior to this. We were focusing mostly on using “prey” animals with a soft design.

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Animated Narratives 1: Introduction and Initial Planning Stages.

In the very beginning of this course we were tasked with rolling a picture dice in group, and whatever these dice resulted in we had to create a story on. We had gotten pirates, and when it came to developing a short story we used a whiteboard to briefly come up with a narrative based on the pictures we received. This was a nice small ice breaker exercise and introduced us to creative thinking through narrative and working in teams to develop ideas and tell our input. We also gave a brief presentation to the class to discuss our over arching idea, this exercise giving us a glimpse on what the main project would expect of us.

In terms of telling a story we were also shown the format of the “Hero’s Journey”, which could be found in a large selection of fairytales and well known stories, such as Lord of the Rings and Star Wars. The structure always involves a hero who goes on an adventure, learns a lesson, wins a victory with that newfound knowledge, and then returns home transformed. This narrative structure helped us form our narrative for our 30 second animated short. I always enjoyed writing my own original works and ironically never heard of the Hero’s Journey before, so I came away from the lesson with the newfound knowledge and skillset to improve my own narrative telling’s.

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Small Group Research Poster: Korean Animation.

For the second half of our World of Animation course we were tasked to get together in a small group to research the history or development of one nations/area’s animation from a specific angle. My group formed up of me, Bailey and Robert based from our interest in the Korean animation topic. As I never really looked into Korean animation I had thought it would be a good opportunity to learn about the works they produced considering I was well informed about the aspects of the Japanese animation industry, it was a good chance to go out of my comfort zone.

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Savannah Swift: Process, Reflection and Analysis.

Researching and Groupwork:

In our World of Animation class we were assigned to groups of 4 to research and formulate our own presentation slides based off the short film “Savannah Swift” by Savannah Swift team. This small team consisted of Pauline Gregoire, Lucie Bonzom, Theo Pierrel Et and Benoit Parias. It was frustrating to not delve further into the small teams background and personal thought processes behind making the film, the most I could find about the background of the short would be it was produced under Taiko Studios in 2018 and was a French award winning short film.

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3D Digital Literacy, Assignment 2 Refection.

I won’t lie, assignment 2 was met with a whole lot of trial and error. Reflecting back on the assignment I had little to no idea what the steps entailed and I chose an design that needed a lot of delicate care when it came to UV mapping and topology. If I were to go back and do everything over I would ensure I followed along with the steps every week to ensure what I was applying to my models wouldn’t cause issues down the line.

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UV Mapping Hotel Transylvania Character.

When it came to UV wrapping, I got very nervous as my model had so many moving parts that didn’t fit the mold of the goblin tutorials on blackboard. I typically look for other guides as reference, however staring at my map alongside the knowledge where this is the area, I needed to improve upon from my previous assignments I got nervous. However, I didn’t want to give up from the get-go and I intended to neaten my UV map before pushing forward. I also feel that my UV mapping has always been sporadic in where I mark my seams, so I need to take this into consideration and research UV mapping further.

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