Finished:
Author: Nicolle Watters
Assignment 3: Zubat.
For this week’s assignment we were tasked with the opportunity to animate and model a Zubat 3D model from Pokémon.
To begin a flat PNG was inserted as a point of reference and transformed to lay flat on the axis, rotating to form a T-POSE. Ensure image was set to non selectable due to not wanting to move the reference image and deform the model.
Blender Practise: Flower.
Edited the top edge of the vase use extrude, then applying a solidify modifier to thicken the outer ring-then bevel.
Blender Practise: Cup.
File Corruption for word document of the cup 🙁 Despite losing the process of how it was done here is the result:
Assignment 2: Tie Interceptor.
Created a sphere, placed it above axis line and duplicated/rotated it. Named the layers/objects to ensure I knew which sphere I was altering at the time.
Blender Practise: Pull Cart.
The second object we were assigned as practise was a child’s pull cart. The skateboard was a good introduction to the editing tool and followed a similar set of rules. Generating a cube, I then transformed to a rectangle to form the basic shape of the cart. Selecting the top face I created a secondary face in the middle, leaving an outer rim to form the edge of the cart and extruding downward to generate a dip to form the inner cart. Throughout the process I switched to x-ray mode to allow me to adjust and make necessary changes to depth and object forms. I then bevelled the edges to ensure there were no sharp corners to resemble the cart reference.
Blender Practise: SkateBoard
I would lie if I said that my first couple of encounters with the skateboard had been a success. I have never used blender before and as the shape of the board was more complicated to the simple design of the snowman I was stuck when it came to the boards basic shape.
Assignment 1: Snowman Model and Animation.
*TBC:
There was an issue using a PNG as a backdrop. PNG Background wasn’t set to “scale”, so I had to go back and scale the image for the scene and rendered the image, but it seemingly wasn’t appearing. I found that the images weren’t used as planes and merely references, so when rendered this doesn’t conflict with a rendered project if the reference layer wasn’t hidden. For this purpose I wanted to do the opposite, so I activated the import-export: import images as planes took the necessary steps to re-render my animation. (Also when applying the texture nodes for the snow, lost some buttons!)
This also posed an issue of the plane being too dark. I turned the specular down and added an emission node and linked them. This allowed me to acquire the effect that I wanted.
Another issue with using the image; it wasn’t high resolution, but I adored the look of the northern lights, with my light point set up I wanted to still use the image in some way.
I simply added nodes in succession to create a fuzzy/blurred effect. This worked well and I finalized my snowman animation. I’m happy with the result of the snowman animation, and although there are minor tweaks I would like to make (texturing the arms, better surround background, rounding off edges) I’m glad I got to play around with the light settings to match the environment and formulate a realistic snow texture and I gained better understanding of the animation and modelling tools blender had to offer.
Unfortunate First Post.
Hello! To note, unfortunately my original blog I was posting to got deleted due to linking the wrong blog. I’ve been documenting my progress through word document step-by-steps and intend to upload and update onto here, hence why the dates and times posted wont link up to the work.