Upon coming into the course I had no experience in 3D modelling software or begin to fathom being able to use it, however throughout the time spent working on these projects my adoration and admiration for the process is beyond bounds.
I had a lot of issues with learning the software in the beginning, however through the use of tutorials, viewing the lectures and putting viewed methods into practise my confidence in creating 3D media grew, despite being unsure in the beginning. Through trial and error I became more accustomed to using building blocks to form models, and using tools that I struggled with in the beginning produced results I didn’t think I could from first starting the course.
I struggled a lot with Blenders interface and shortcuts, however when it came to UV mapping and understanding where to mark seams I was at a loss. UV mapping had me put a lot more careful consideration into my models and how the base was formed, as well as thinking about surfaces of objects and what more could be applied.
One thing I wished I could’ve done differently was manage my time appropriately in conjunction to the work I was putting in and what my computer is capable of running. This is something I need to keep in mind before heading into semester 2, however what I was content with the tasks I managed to achieve and can only learn from previous mistakes. I now know what’s feasible and what I’m capable of, and I’m excited to put the skills I learned to future use in the upcoming projects.