I won’t lie, assignment 2 was met with a whole lot of trial and error. Reflecting back on the assignment I had little to no idea what the steps entailed and I chose an design that needed a lot of delicate care when it came to UV mapping and topology. If I were to go back and do everything over I would ensure I followed along with the steps every week to ensure what I was applying to my models wouldn’t cause issues down the line.
I was really disappointed in my final outcome, however I think I knew where I went wrong. I have to take time to better understand topology and ensure that there are no spare vertices when manually going in and applying my faces. I believe I should have also went over my model as a single mesh rather than multiple. I sculpted in the fine details during the sculpting stage and I thought manually going over those finer details would’ve made it so that I didn’t lose most of my shapes. In terms of UV mapping I feel as though I should have done more research to ensure I didn’t lose resolution. I had looked into it briefly so I knew that you need to keep the multires viewpoint low, however when transferring my models over to substance I noticed a massive loss in the details I added. I was really happy until the technical issues set in and the modelling process became really frustrating, especially considering my time spent with the topology of my model.
In a positive light I really enjoyed the design process of creating a character that fits into an art style/world. I was a bit too ambitious in my design stages and I remember when showing my designs to Mike he had mentioned that the Cthulhu design would’ve been the hardest to achieve, and I believe him 10 times over.
I know my faults when attempting this project and my biggest was time management and not being able to attend classes. This was a big issue in my last assignment too, however following the tutorials I was able to piece together the tutorials and implement them into my own work. This assignment was more personal in terms of issues that arose and my lack of asking for help (I’m both very stubborn when it comes to problem solving my own issues , alongside social anxiety that I need to shake) alongside my overly complicated design made me hit a lot of walls I wouldn’t have overwise if I had kept up with communication/attendance. I don’t give myself enough time for the amount of work that’s needed to be done, so in the future I fully intend to keep up with weekly tasks and better balance my work. I want to achieve and do well and I know I can with better time management and pacing. Despite the frustration I went through to get here I’m proud of the work I achieved, despite not being at the level I wanted it to be there’s always room for improvement in the future and I know the improvements that need to be made in order to get me there.