Making A Killing: Vertical Slice Project Overview and Reflection.

After completing our style guide we were to begin creating our assets! I had originally chosen the environment to the character design pipeline due to wanting to challenge myself as I genuinely had never done 3D environments before, so I had a lot of learning to do (Spoilers, it didn’t go so well… but that’s part of the learning process eh?)

Before starting my asset building I looked over a series of videos detailing video game environments and how to effectively apply these techniques to build a scene.

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Group Presentation: Cartoon Violence.

When it came to our PowerPoint presentation we split the article into categories, I looked over the reflection of the article and how it wasn’t in a literal sense of “cartoon violence”, but the satire of Tarantino’s films. I looked back at Chris Pallant’s article that Barker references and chose to anaylse it in depth, alongside Tarantino’s intentions when producing his films, to understand Barker’s argument.

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Assignment 2: Body Mechanics.

 For assignment 2 we were tasked with creating animations through our preferred method of working (blender 3d and toonboom 2D) based on the animation pipeline principles. I stuck to 2d this assignment as I was more confident in that manner of working, although I wouldn’t be opposed to practising more blender animation. I enjoyed the freedom of 2D, however if I were to do this project again I would dapper more on the 3D side of things to help expand on my animation techniques for the industry.

For my previous project I used toonboom and found a method to use my ipad as a drawing tablet substitute. This worked well for me at the time however the outcome resulted in misdrawn dots and lines due to the laggy software. This time around I used a mixture of my ipad (for procreate) and drawing tablet for harmony as this worked out better in terms of keeping things tidier and helped with my workflow.

See below for process! 🙂

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Run/Walk Cycle Assignment.

For this assignment we were required to use the program toon boom. We did small practise animations leading up to our assignment to get us familiar with the program, which I was grateful for due to never using the software. We also  had the option to animate in 2D or 3D with premade rigs. I enjoyed the aspect of creating characters to match the personality of the animated cycles so I opted for 2D.

I’m used to drawing on my ipad and found my workflow improving when using a screen tablet. I tested and downloaded the AstroPad software to turn my ipad into an improv screen tablet, which helped immensely with structuring my characters. This came with a few limitations and workarounds but I referenced the two videos below to help with set up and animating on toonboom.

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Animation Year Reflection.

For our Animated Narratives project we were tasked to create a 30 second animation that involved the theme of “Escape”. I was in a group with Andrea, Ellen, Aaron and Kaitlyn, and although my doubts got the better of me and there were times I shied away from the work, looking back, I’m glad I got to work with this group again. We all worked together in the first semester and always found ourselves working alongside one another again, and I’m glad to say I couldn’t have found a nicer and more comfortable team to work alongside.

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