Tea at Mr. O’Malley’s Reflection.

Collaborative Idea Generation:

At the start, Ellen, Andrea, Aaron, and I teamed up for our final project. We agreed to prioritize story development over art style and explored various concepts to capture each of our creative visions.

Our brainstorming generated diverse genres—from mythology and fantasy to documentaries, paranormal themes, and humorous local stories. To evaluate their potential, we developed each idea into short stories and shared them, helping us identify the strongest concept to pursue.

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Creative Futures Blog.

A strong animation portfolio is a curated selection of your best, most relevant work that showcases your skills, style, and creativity. It should include a showreel, website, CV, business cards, and social media presence. Beyond technical ability, employers look for storytelling, originality, and a clear artistic voice. Including process work helps demonstrate your thinking. Ultimately, a great portfolio tells a cohesive story of who you are as an animator.

Video notes to include most recent work, home in on one role and curate your portfolio base on what you’re applying for, create a ‘social media presence’ – it’s important in the most current animation climate.

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Making A Killing: Vertical Slice Project Overview and Reflection.

After completing our style guide we were to begin creating our assets! I had originally chosen the environment to the character design pipeline due to wanting to challenge myself as I genuinely had never done 3D environments before, so I had a lot of learning to do (Spoilers, it didn’t go so well… but that’s part of the learning process eh?)

Before starting my asset building I looked over a series of videos detailing video game environments and how to effectively apply these techniques to build a scene.

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Group Presentation: Cartoon Violence.

When it came to our PowerPoint presentation we split the article into categories, I looked over the reflection of the article and how it wasn’t in a literal sense of “cartoon violence”, but the satire of Tarantino’s films. I looked back at Chris Pallant’s article that Barker references and chose to anaylse it in depth, alongside Tarantino’s intentions when producing his films, to understand Barker’s argument.

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Assignment 2: Body Mechanics.

 For assignment 2 we were tasked with creating animations through our preferred method of working (blender 3d and toonboom 2D) based on the animation pipeline principles. I stuck to 2d this assignment as I was more confident in that manner of working, although I wouldn’t be opposed to practising more blender animation. I enjoyed the freedom of 2D, however if I were to do this project again I would dapper more on the 3D side of things to help expand on my animation techniques for the industry.

For my previous project I used toonboom and found a method to use my ipad as a drawing tablet substitute. This worked well for me at the time however the outcome resulted in misdrawn dots and lines due to the laggy software. This time around I used a mixture of my ipad (for procreate) and drawing tablet for harmony as this worked out better in terms of keeping things tidier and helped with my workflow.

See below for process! 🙂

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