WEEK 10
This week we focused mainly on continuing our animations in our free time, and in the lecture we went over how to animate animals — being shown examples of how to animate quadrupeds, we were told the differences in gait to cats and squirrels opposed to heavier animals such as horses and elephants.
PEER ASSESSMENT:
During class we did peer assessments of our websites, and were randomly sorted into a breakout groups. In my group was Lucy, Darren and Timmy. I created a collaborative Word Document we all worked on simultaneously to leave each other our feedback, after each person had looked at my website they left comments o what they enjoyed and what I could afford to improve on:
Timmy’s Comment: “Good work, however make sure to evenly space all of your images and have even amounts of text, preferably paragraphs in between each image. “
Darren’s Comment: “Everything looks great, can see that there was lots of thoughts and effort applied throughout.”
Lucy’s Comment: “It was a good blog, with examples of references throughout and plenty of ideas written down. The concept designs in my opinion were the strongest part as there was a lot of thought put into each detail about how it would reflect the characters personality and behaviour.”
ANIMATION WORK:
This week I finished the rough animation for 2 of my scenes in my animation, here I’ve edited the two of them together to see how they’ll flow in the final outcome:
I’ve isolated them here. I enjoy the bouncy motion A13X and Booyah make when they’re startled by Hazel, I fiddled with timing to fit them together – the one gripe I have with this scene is that Hazels animation is a little snappy at the very end. This is because I wanted to add in a secondary animation of gravity pulling him backwards for a second as he leans down, before swinging forward again before he reaches for Booyah in the next scene, I couldn’t add this however, as the scene is only on screen for a second and I simply don’t have enough time to add more complex rules of animation. In my future work though I’d love to follow through on actions though.
I enjoy the weight of the arms in this scene, and I follow the arc of his arms quite well – there is a little snap in it however but I’ve learned from this now. I’m very happy with this scene – I especially enjoy the mischievous and gleeful expression on his face, I think it conveys his personality very well!
I worked on figuring out the background colours for my scenes also, this was a part I was particularly worried about because a13x and Hazel have very natural colour palettes and I would worry they’d disappear into the green natural background of the forest. To counter this, I went through trial and error of picking and choosing colours to go in the background that would make it so that they don’t get lost in it and that also it isn’t so bright that it takes attention away from them. To do this I added a more yellow/brown hue to the greens I used, and tried to make sure the background tones weren’t very similar to their colours.
This week I also tried to figure out overlay colour for my scenes. My group is following a theme in our respective works that with every new area A13x and her friends enter in this shattered world, there’s a slight change in tone to convey she’s not where she was before. Me and Amber who have the forest scenes are adding a green/yellow overlay to our work.
I made a background to insert into my animation, and blurred it slightly for whenever it’s on screen. This is so that it doesn’t take up too much of the viewers attention and instead they’re focused on the actions happening between the characters.