This will be particularly brief, I wanted to decided how I’d set up all the shots in my scene and aside from the shots I had illustrated there needed to be more, so, I decided to create an intro sequence moving from the unlit area to a wide shot of the room. Another aspect I decided to take on was the progression of time in the video, initially I thought to have each shot cycle bit by bit through night and day. Then I realised day time lighting only complemented the final shot, so I took two renders of the two alternate lighting set ups and blended them together with opacity keyframes to create a fake time lapse. Shots below:
For my shots I found using the APS-C (Canon) filmback option to be my favorite, it gave shots a flatter quality that I felt complimented the style.
I decided to have shots move between each major aspect in the scene slowly and I edited it to appear as though the camera moved step by step through the scene. The shot I concepted also came to fruition with some adjustments due to the difference in assets:
I exported the shots I made with level sequences one by one so I could move and adjust assets to further complement shots, for example the shot above has shadows cast by the window while the top images do not, this is because at times the shadows took away from scenes. PNG image sequence is what I chose when exporting my level sequences in Unreal Engine, I then imported these image sequences to get the highest quality video I could, however some quality will be lost in my YouTube upload.
Here is a link to the video:
Also a small diorama of my models.